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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Delver of Secrets
Insectile Aberration
Image from Wizards.com

Delver of Secrets / Insectile Aberration
Innistrad

Reviewed November 18, 2011

Constructed: 4.13
Casual: 3.75
Limited: 3.67
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Delver of Secrets/Insectile Aberration

First Merfolk of the Pearl Trident, then Fugitive Wizard, then Wandering Ones... what is it with Blue and its 1/1's for U? Of course, Delver of Secrets isn't really an inheritor to that line, because it does have an ability. If the top card of your library is an instant or sorcery,  this Human Wizard can become a Human Insect, and demand respect in combat as a 3/2 flyer. I do like that the Delver's ability doesn't require you to show the card you look at unless you're Insectisizing it, so you don't have to broadcast to the table that you just drew a sweet creature or that you're in a land clump. Obviously, remember to make sure you've actually got instants and sorceries in your deck before including this card-- that'd be an embarassing thing to forget. But getting a 3/2 flyer for a mere one mana (and having to wait a few turns to actually get it) is a pretty sweet deal, especially since you can drop the Delver early, have everyone forget about it for a while, and then suddenly flip it and immediately swing for 3.

Constructed- 3
Casual- 3
Limited- 4
Multiplayer- 3

David Fanany

Player since 1995

Delver of Secrets

I imagine this card will be rather divisive for its color pie interpretation: some people look at it and see a 3/2 for one blue mana and call "out of flavor," where others see a groundbreaking cross-universe adaptation along the lines of Thoronir and his department store in the Imperial City. Whichever you see it as, it's a transform effect that works; it's creepy, atmospheric, and portrays exactly what it sets out to. It's like the perfect Innistrad card.

Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 2/5

Paul

I have to give fair warning readers this card is one of my favorites and I have won many games beating down with this creature dealing twenty damage in no time. In standard in a deck with enough spells it is a turn 1 Wild Nacatl type creature capable of ending the game in short order with no assistance. This card is amazing as one of the few creatures in a deck like U/R vengeance as opponents side out removal as you side this in.  It is also just a powerful beater and one of the most aggressive available. In extended and modern this card serves the same purpose intense beatdowns for little mana it will see play as well. In legacy this card is insane combined with beaters such as Nimble Mongoose and Grim Lavamancer this deck has seen a sudden explosion in popularity and runs upwards of 40 spells and is amazingly powerful. In vintage this could see small play as an early beatdown machine but not as much play as in legacy. In casual this is once again good early beats that lose its effectiveness the longer games go on. In multiplayer this card is bad there is no way to kill 3+ people and it is soon outclassed by angels and dragons and other flying powerhouses. In limited it’s a solid pick if you can get enough spells to support it and flying creatures are truly powerful. Overall one of the most powerful cards in the set and can end games in the blink of an eye this card is the real deal believe the hype.
 
Constructed: 5.0
Casual: 3.5
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Delver of Secrets which is a one mana 1/1 that transforms into a 3/2 Flying when you reveal an instant or sorcery from the top of your library at the beginning of your upkeep.  The potential for a 3/2 with evasion attacking on the second turn makes this one of the most aggressive first turn plays available and it will see competitive play as a result.  It may not always trigger, but Blue's penchant for running instants makes it likely enough and library manipulation can increase the chances on later turns.
 
For Limited if your pool includes playable instant and sorcery spells this is a fantastic common that should be played in Sealed whenever Blue mana is used.  A one mana 1/1 is useful enough, so the chance of turning it into a serious threat for no real cost can't be ignored.  Booster drafts can make getting spells to trigger the effect a bit more reliable and Delver can be drafted fairly aggressively in the expectation of picking support later.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


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