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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Into the Maw of Hell
Image from Wizards.com

Into the Mall of Hell
Innistrad

Reviewed October 24, 2011

Constructed: 3.00
Casual: 3.00
Limited: 3.13
Multiplayer: 2.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Into the Maw of Hell

Let me get this straight: they made room for "Open the Hellmouth," even after seeing what season 7 of Buffy the Vampire Slayer was like, and not for the Headless Horseman? I really don't get it sometimes. Now that Into the Maw of Hell is here, though, it's a good design and makes good use of number folklore. The mana cost is slightly high for either of the things it does on its own, but you don't often see them both on one card, so it's a card you'll probably want to keep in mind.

Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer: 2/5

TDogg

The card we are looking at today is Into the Maw of Hell.  For six mana you get to blow up a land and smash a creature for 13 damage.  How many creatures have enough toughness to survive this?  Its big enough to kill Tree of Redemption.  This card is a nice two for one, but is it really worth it?  What lands are there worth killing?  Probably just Inkmoth Nexus or Wolf Run, by the time you can cast this against a deck running Inkmoth or Wolf Run you'll probably be close to game anyways.  In standard I can't see it having a place.  In casual I think it would be hilarious to nuke a creature for 13 damage.  Limited makes it even better, with strong removal being so hard to find in this set I would play this card.
 
Constructed: 2
Casual: 3
Limited: 3.5
Multiplayer: 2.5

John
Shultis
Phoenix
Gaming

     Welcome to a new week of Card of the Day reviews here at Pojo.com! We kick this week off with the Innistrad card Into The Maw of Hell! Into the Maw of Hell costs four generic and two red mana, is a sorcery, and says destroy target land, and deal thirteen damage to target creature.

     For an uncommon this is definitely one of my favorites. It destroys land which can severely slow an opponent down, and then deals thirteen damage to a creature. Not all that bad for six mana. Perhaps a little slow for serious competitions, but I think that it should. Six mana isn’t all that hard to come up with these days, and those benefits sure make getting it a whole lot better.
 
     Land removal and creature removal for less than the price of a Stone Rain and Shivan Meteor combined, deal!

      Easily one of my favorite Innistrad cards.
 
Limited: 3/5
Casual: 4/5
Constructed: 4/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Into the Maw of Hell which costs six mana to destroy a target land and deal thirteen damage to a target creature. 
While this is a two for one advantage it is high cost and later in the game destroying one land is unlikely to make a major impact.  The primary benefit is in being a single card to deal with creatures over five toughness which would otherwise take more mana or two cards in mono-Red.  In situations where the target can be destroyed by other options this is not the best card to have in hand, but it is powerful for the price and will likely see some play in response to metagames with larger creatures.
 
For Limited this is an excellent removal choice that can deal with nearly any creature and the land removal aspect has the potential to keep an opponent from playing an entire color if they have not drawn a balanced supply of lands.  The higher cost is not a big issue in the format and two Red mana out of six is easily managed which leaves this with no real drawback.  A Sealed build can and should run it for any deck with enough Red mana and this is a strong second pick in Booster after a Red rare or to start a multicolor deck.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5


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