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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Snapcaster Mage
Image from Wizards.com

Snapcaster Mage
Innistrad

Reviewed October 3, 2011

Constructed: 4.63
Casual: 4.13
Limited: 3.90
Multiplayer: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Snapcaster Mage

This may well be the last Invitational card ever printed, and it looks like we'll be ending with one of the most powerful ever. Snapcaster Mage lacks the inherent raw power of Dark Confidant or Shadowmage Infiltrator, but he can do great things in any deck that involves instants or sorceries, which is to say, a majority of competitive decks and a good number of casual ones. Duress your Yawgmoth's Will? Pointless: you'll eventually cast it anyway. Lightning Bolt an attacking creature, block a second, and Bolt a third from your graveyard? Sounds pretty strong. Warp World him into play, then flashback Warp World? If you pull that one off, post it on YouTube for us to see!

Constructed: 4/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Paul

Welcome back readers this week we are reviewing some more Innistrad cards and most if not all the cards featured this week will see tournament play heavily.  Today’s card of the day is  Snapcaster Mage, Tiago Chan’s  invitational card and  boy it is  a  doozy. In standard this card will see a large amount of play reusing powerful spells is great and most decks running blue should be playing it. In modern and all  other formats most noticeably  legacy and vintage this card is  the real deal, reusing  efficient  removal spells or  combo pieces, this card  will see large  amounts of eternal play it  is the  single strongest creature printed since  Dark  Confidant  and  will be just as frequently used in all formats  it is  legal in. Believe the hype this guy  is too good.  In casual  and  multiplayer this fits in nicely with wizard tribal decks and utilizing it with  Riptide  Laboratory can quickly become degenerate making this an amazing utility creature for  decks using wizards or  just needing a  little extra oomph in their spell focused decks.  In limited it’s a money rare unless you like losing money pick it.  Aside from that if  you are heavy in spells this card is worth picking  up and if you snap(get it?) pick this card  you can lean towards a more spell focused deck.  Overall this card is amazing hands down the best  card  of the set and will see so much play it boggles  my  mind, believe the hype this guy is as  good as gold and sets a new power standard for creatures.
 
Constructed: 5.0
Casual: 5.0
Limited: 5.0
Multiplayer: 5.0

Michael "Maikeruu" Pierno

Today's card of the day is Snapcaster Mage which is a two mana Blue 2/1 with Flash and when it comes into play a target Instant or sorcery in your graveyard gets Flashback until the end of the turn with a cost equal to the target's casting cost.  This is a card that can easily turn a game around or give the final push towards a victory.  Whether it brings back removal to clear the way or a field changing bomb there is almost no chance of it not being extremely useful in some way as it is both versatile and provides card advantage.  Many Blue and multicolor decks will be running this to get extra uses out of their favorite spells and aside from needing to wait a few turns to be fully utilized there is no drawback to playing it.
 
For Limited not having an existing deck to take advantage of makes it a bit weaker in one sense, but being able to play removal or other format dominating effects a second time compensates nicely.  After using the effect having a 2/1 available for an attack or defense is a bonus that puts it over the top.  A very easy first choice in Booster and should be splashed into most Sealed builds as well.
 
Constructed: 5.0
Casual: 5.0
Limited: 5.0
Multiplayer: 5.0

TDogg

Today's card of the day is Snapcaster Mage, one of the most anticipated cads of Innistrad.  He is one blue and colorless for a 2/1 with flash, the key part about him is that he gives a spell in your graveyard flashback until the end of the turn.  I can see this guy being played in multiple formats because he gives key cards double value (literally).  Him having flash means that your opponent needs to be aware of any instants you have in your graveyard.  In general anyone that is running these has a lot of reusable options.  Personally I think this guy is good, but not broken.  Flashback is one time use effect so its not that broken, sure its a good play but its not going to make some infinite combo.  In limited this guy is only as strong as the other spells you have, which you don't even know yourself.
 
Constructed: 4.5
Casual: 4.5
Limited: 2.5
Multiplayer: 4


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