Four mana is a lot to pay for a 1/4, but of
course, what you're really paying for is a
breather-- a temporary cease fire to your
opponent's attacks. If you're in a position
where you need to cast a Stonehorn Dignitary,
you're probably losing, and a 1/4 and a one-turn
cease fire isn't going to dig you out,
especially since your opponent will have no
reason to tap his creatures next turn, so
attacking him is likely not an option. In
Limited, where the tide of combat is more
crucial than anywhere else, it might be a useful
trick to have, and in a combo deck where you can
somehow trigger its ability every turn and
completely lock an opponent out of combat it
could shine, but anywhere else it's a waste of
This card could end up being quite the sleeper
hit - Momentary Blink decks have been popular
basically since the minute that card was
released, and Stonehorn Dignitary practically
begs to be used with that kind of effect. On the
other hand, Blink is already a juggernaut in
casual and a sometime contender in constructed
without this effect, so maybe it won't end up
needing him. Definitely worth testing, in any
event. Even without those sort of effects, this
card is still worth considering. His net effect
sometimes comes out almost like Time Walk,
especially in creature races in draft and sealed
settings; and delaying a Titan's attack trigger
may end up being relevant here and there.
Today's card of the day is Stonehorn Dignitary
which is a four mana White 1/4 that causes
target opponent to skip their next combat phase
when it enters the battlefield. Combined
with cards that can return it to hand or make a
copy this can lock down most players and be a
serious control theme. That does require
quite a bit of support, often being a different
color, and does not directly help win the game
or prevent disruption of the combination.
Overall a decent card in a properly constructed
deck, but of fairly low value by itself and
working on only a single opponent weakens it for
Multiplayer as well.
In Limited this can stall for a turn and has a
relatively high toughness to block with, yet it
is unlikely to be used as a repeatable effect
like in Constructed formats which makes it a
minor annoyance at best. A low priority in
both Sealed or Booster and only to be included
if a combo is available or if no other White
creature fits the mana curve.
The card of the day is Stonehorn Dignitary.
He is one white and three for a 1/4 that makes
target opponent skip their battle phase.
I've seen this guy in a combo with Venser, its
just sick. Every turn, blink the Stonehorn
until Venser gets up to his ultimate.
Which decks does this combo beat? A lot of
them. Outside of that combo I think this
card is okay. He is only good with the
reuseable combo. In multiplayer he isn't
that good because it starts target opponent.
In limited that one turn of no damage could mean
life or death.