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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Stonehorn Dignitary
Image from Wizards.com

Stonehorn Dignitary
M12

Reviewed September 13, 2011

Constructed: 3.13
Casual: 2.87
Limited: 3.25
Multiplayer: 2.30

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Stonehorn Dignitary
Four mana is a lot to pay for a 1/4, but of course, what you're really paying for is a breather-- a temporary cease fire to your opponent's attacks. If you're in a position where you need to cast a Stonehorn Dignitary, you're probably losing, and a 1/4 and a one-turn cease fire isn't going to dig you out, especially since your opponent will have no reason to tap his creatures next turn, so attacking him is likely not an option. In Limited, where the tide of combat is more crucial than anywhere else, it might be a useful trick to have, and in a combo deck where you can somehow trigger its ability every turn and completely lock an opponent out of combat it could shine, but anywhere else it's a waste of four mana.

Constructed- 1.5
Casual- 1.5
Limited- 3
Multiplayer- 1.25

David Fanany

Player since 1995

Stonehorn Dignitary
 
This card could end up being quite the sleeper hit - Momentary Blink decks have been popular basically since the minute that card was released, and Stonehorn Dignitary practically begs to be used with that kind of effect. On the other hand, Blink is already a juggernaut in casual and a sometime contender in constructed without this effect, so maybe it won't end up needing him. Definitely worth testing, in any event. Even without those sort of effects, this card is still worth considering. His net effect sometimes comes out almost like Time Walk, especially in creature races in draft and sealed settings; and delaying a Titan's attack trigger may end up being relevant here and there.
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Stonehorn Dignitary which is a four mana White 1/4 that causes target opponent to skip their next combat phase when it enters the battlefield.  Combined with cards that can return it to hand or make a copy this can lock down most players and be a serious control theme.  That does require quite a bit of support, often being a different color, and does not directly help win the game or prevent disruption of the combination.  Overall a decent card in a properly constructed deck, but of fairly low value by itself and working on only a single opponent weakens it for Multiplayer as well.
 
In Limited this can stall for a turn and has a relatively high toughness to block with, yet it is unlikely to be used as a repeatable effect like in Constructed formats which makes it a minor annoyance at best.  A low priority in both Sealed or Booster and only to be included if a combo is available or if no other White creature fits the mana curve.
 
Constructed: 3.0
Casual: 3.0
Limited: 2.0
Multiplayer: 2.0

TDogg

The card of the day is Stonehorn Dignitary.  He is one white and three for a 1/4 that makes target opponent skip their battle phase.  I've seen this guy in a combo with Venser, its just sick.  Every turn, blink the Stonehorn until Venser gets up to his ultimate.  Which decks does this combo beat?  A lot of them.  Outside of that combo I think this card is okay.  He is only good with the reuseable combo.  In multiplayer he isn't that good because it starts target opponent.  In limited that one turn of no damage could mean life or death.
 
Constructed: 4.0
Casual: 4.0
Multiplayer: 3.0
Limited: 4.0


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