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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Kird Ape
Image from Wizards.com

Kird Ape
Duel Decks: Ajani vs. Nicol Bolas

Reviewed September 23, 2011

Constructed: 3.50
Casual: 3.50
Limited: 3.25
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Kird Ape

An old standby in any red/green aggro deck, as a creature that can hit play turn one and then swing as a 2/3 on turn two. Pulling it off though, requires precision land drops. If your deck can't give you turn one red mana, turn two "Forest" with any degree of reliability, the Ape may not work out as well as you'd hoped. Fortunately, most formats in which Kird Ape remains legal have some variant of Stomping Grounds or similar ways to cheat the restriction.

Constructed- 3
Casual- 3
Limited- 3
Multiplayer- 3 

David Fanany

Player since 1995

Kird Ape

I've had people tell me that they wouldn't put Kird Ape in their decks unless they had access to Ravnica dual lands or even Revised dual lands. As far as I can tell, these people were entirely serious, which will appal me to the end of my days. If you're playing a two-color deck, as the Ape's text suggests you should be, you should have basic lands to spare. If you're not, you might still have basic lands to spare: maybe you're playing fetchlands, maybe you have Sylvan Ranger or Harrow, or maybe you just realize that a 2/3 creature for one mana is a ridiculous bargain at any time in the game. Can we as a playerbase really have become so conservative that being a certain color combination is a "drawback?" By that logic, Undermine and Shadowmage Infiltrator must have sucked. Kird Ape was, is, and will be one of the best creatures in the game.

Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 2/5

Paul

Welcome back readers today’s card of the day is one of the more iconic and powerful Magic creatures  Kird  Ape.  A 2/3 for a single mana is quite powerful and the only condition is to be running red/green a potent color combination. In standard and extended this card is not legal but  if it were it would see play in all aggo decks of the color as you can fetch your necessary lands with fetch lands.  In modern and legacy this creature is nuts it is a staple of the Zoo deck providing big beats and the fact players can search up Ravnica  Shock lands mean this and  Loam Lion and Wild Nacatl can be aggressive quite early.  In vintage this card doesn’t see much play. In casual and multiplayer it is a solid early creature for aggressive strategies although it gets vastly outclassed in the world of kitchen table but could be good for an early aggressive deck. In limited if your in the right colors Kird  Ape is your man to beat people down.  Overall Kird Ape was so powerful it had to be banned; while his power level is not that ridiculous today it is still a solid card for beat down decks and  is still a powerful part of the game.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Kird Ape which is a one mana Red 1/1 that gets +1/+2 if you control a Forest.  This is a very nice creature for a Red/Green deck or any build with Forests that can produce Red mana early.  The potential to attack or defend with a 2/3 on the second turn is a solid advantage and Kird Ape is a worthwhile play for an aggressive deck in formats in which it is legal.
 
For Limited formats that include Kird Ape it is a good early pick for Red/Green designs and should be played whenever those two colors are part of your Sealed deck.  Also as a 1/1 with a relatively easy to arrange increase in power it has quite a bit of value in the format and is worth choosing as an early pick in Booster if you plan on using both colors.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


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