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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Geist-Honored Monk
Image from Wizards.com

Geist-Honored Monk
Innistrad

Reviewed September 30, 2011

Constructed: 3.00
Casual: 4.00
Limited: 3.80
Multiplayer: 3.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Geist-Honored Monk

Magic loves to makes cards like these, where you have to look at it for a bit before you realize that, in this case, Geist-Honored Monk comes into play as at least a 3/3. If you've got something else on the board, it could be much bigger. The vigilance means you're going to be holding back any serious attacks for a while and still getting your own in. And don't forget about the tokens either! They have flying, meaning that even in a ground stall you'll be able to get damage in.

Constructed- 3.5
Casual- 4
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Geist-Honored Monk

This card reminds me of Captain of the Watch, both in terms of its game text and its "inspiring moment frozen in time" art. Why hasn't the Captain been in recent core sets, anyway? This card does sort of similar things, plus the Keldon Warlord impression (another card I've always been a fan of). It'd definitely be worth trying Geist-Honored Monk in token decks, though you'd probably end up using it more for its comes-into-play ability: its tendency to be large isn't a common focus of that style of deck, although you could probably go that way too with things like Eldrazi Spawn generators. I could see it breaking a lot of stalemates in limited games, too.

Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Geist-Honored Monk which is a five mana White creature with Vigilance that has power and toughness equal to the number of creatures you control and comes into play with two 1/1 Flying tokens.  Five mana is a little high for a creature in Constructed, but it coming into play with two tokens and potentially having impressive stats makes up for it.  Adding Vigilance is a nice touch as it can make a great defense while swarming an opponent with tokens and as always Vigilance is excellent in Multiplayer.  Overall this is a solid creature for White and works as a finisher or support in both Human and token decks.
 
For Limited the combination of Vigilance and tokens makes this an excellent first choice in Booster and a strong start to a White deck in Sealed.  The power and toughness ability is a bit less likely to be a big factor in the format, though any cards that add tokens become excellent support in addition to the defensive and offensive options they normally offer.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

     Welcome to the final card of the day for this week here at Pojo.com! All week we have been looking at cards from Innistrad, the newest expansion for MtG. Today we finish the week off with Geist-Honored Monk. Geist-Honored Monk is a rare white creature human monk that costs two white and three generic mana. Geist-Honored Monk has power and toughness equal to the number of creatures you control. Geist-Honored Monk puts two 1/1 white spirit creature tokens with flying onto the battle field when she enters the battlefield.

     I love cards that give you benefits when they enter the battlefield. Geist-Honored Monk could be one of the best I’ve seen in a long tome since it gives you not only two creatures, but two creatures with flying. Now I know it may seem like it’s just that simple, but it really isn’t. The more times you can get Geist-Honored Monk to hit the battlefield, the better. How can we do this you may wonder? Well, it can be as simple as an Unsummon on your opponents end step, then recasting it on your turn. Now I know, that costs a lot of mana. So here is the best way, Venser the Sojourner! Using his add ability, you simply pop out the Geist-Honored Monk, and at the end of your turn, she comes back in, triggering her ability. And since the main colors for Ghosts in Innistrad is blue and white, there are plenty of reasons you’d be using blue, so adding in Venser, the Sojourner and even an Unsummon makes sense. Oh, and for some funny flavor, it also makes sense that Venser would now be among ghosts since he died on Mirrodin/Phyrexia.

      Anyways, once you’ve amassed a massive army using that combo, you could just simply use Venser the Sojourner’s second ability to make creatures unblockable, and go in for the kill.

      Even without the use of Venser the Sojourner, Geist-Honored Monk makes a decent attack force, that can only be bigger. Cards such as Elesh Norn, Grand Cenobite could also turn this small force into a formidable threat. I’m sure that we will all find ways of honoring the Geist-honored Monk.
 
Limited: 4/5
Casual: 5/5
Constructed: 4/5
Multiplayer: 2/5


Paul

Welcome back readers todays card  of the day is  Geist-Honored   Monk an  interesting creature that wants to  play with tokens  and even brings two  1/1 flying spirits to the party.  In standard  it seems  to be  too expensive for the  deck it  can  fit into namely something like white weenie, for five  mana you  can  normally get between  a 3/3 and a 5/5 vigilance creature  while also overcommiting into board wipe effects  such  as Day  of Judgment and now that red has a Wrath  in the form  of Blasphemous Act that  just  compounds  the  problem.  It  could see minimal play at the top curve  of weenie  oriented decks it could see  fringe  play.  In extended,  modern and eternal formats legacy  and  vintage this  is just too much  mana for a  minimal  effect and the fact  not a lot of decks  want this creature  and could  squeeze  it in. In  casual and multiplayer tokens  are a  fantastic theme  and  this card  also  plays a role in commander decks using white to their  advantage I can see  people  putting this  in their  already existing token  decks and  this is definitely  a card  in  commander.  In limited it’s a creature which brings friends to the party never making it a bad choice the major commitment to white could be a problem but if you are in  this  direction  it combines  well with the  token generators in the  set and  human decks and their  focus  on  numbers.  Overall a  card with  a  small  percentage of constructed applications  but  that  will definitely see  play in casual and  multiplayer.
 
Constructed:  1.5
Casual: 3.0
Limited: 2.5
Multiplayer: 3.0


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