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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Dream Leash
Image from Wizards.com

Dream Lash
Dark Ascension

Reviewed April 18, 2012

Constructed: 3.50
Casual: 3.87
Limited: 4.50
Multiplayer: 3.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Dream Leash

The wording here was kind of confusing when Dream Leash was first released. You have to target a tapped permanent when you cast Dream Leash, but once the Leash is safely on the permanent, you can untap it as much as you want and the Leash won't fall off. Tapping a permanent is easy enough, especially back in Ravnica when Gigadrowse was seeing play. Finding a target for the Leash was therefore no problem. You could steal just about anything. Today, using Dream Leash to steal an enchantment or planeswalker would just about require you to use a combo, but Dream Leash remains an effective tool in the blue mage's arsenal.

Constructed- 4
Casual- 4.5
Limited- 4
Multiplayer- 4

David Fanany

Player since 1995

Dream Leash
 
Much like yesterday's card, Dream Leash gives you a very powerful effect on the condition that you jump through a minor hoop. I knew people who played with it in settings up to FNM during the Ravnica era for its ability to steal creatures and lands alike, but it perhaps hasn't aged as well as some stealing cards, considering that you can only confiscate planeswalkers in conjunction with another card. Still, the fact that it potentially gives you any permanent for the same cost as Mind Control makes it worth consideration, especially since there are more than a few cards that can tap any permanent and are fairly strong by themselves.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Dream Leash which is a five mana Blue aura that allows you to take control of a tapped permanent.  Being able to take a planeswalker or major enchantment is quite nice for five mana, but requires an effect that will tap any target permanent.  In the right build, possibly adding White or certain artifacts, this can be an unexpected support in a control theme by not countering the opponent's biggest threat.  Functioning as versatile control that works on nearly anything and likely giving a finisher makes this worth considering in older format builds, particularly by those that enjoy turning an opponent's own cards against them.
 
For Limited the requirement of the target being tapped reduces the options somewhat, but this is still one of the best ways to handle a large creature as it dramatically changes the state of the battlefield. 
Gaining a major threat while your opponent loses one can potentially win any game and this should be a first pick in Booster and utilized whenever your Blue pool is reasonable in Sealed.  The two Blue out of five mana cost is not a serious concern and shouldn't prevent it from being cast at the stage of the game where a proper target would be available.
 
In Multiplayer at least one opponent should have a card that dramatically impacts the game and this being able to take any type of permanent is impressive for being effectively defensive and offensive at the same time.
 
Constructed: 3.5
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

       Welcome to the Pojo.com card of the day section. Today we continue our look back at Ravnica by taking a look at Dream Leash from Ravnica. Dream Leash is a rare blue enchantment that costs three generic and two blue mana. Dream Leash is an enchantment aura that enchants a permanent, but can only target a tapped permanent. You control the enchanted permanent.

        Fun fun fun. I love enchant permanent cards for so many reasons, there are so many targets! And with Dream Leash, you get to grab anything your heart desires, and for only five mana! Planeswalker about to activate? Gigadrowse it and nab control of it yourself! Such an amazing card, and for so little, not sure what else I can possibly say that this card doesn’t scream itself!
 
Limited: 4/5
Constructed: 4/5
Casual: 5/5
Multiplayer: 4/5


Paul

Welcome back readers todays card of the day is a bad Volition Reins. 5 mana for any tapped permanent is narrow when Reins and Confiscate 1 more without restrictions. The fact planeswalkers don’t tap to use their abilities means you can use this to steal one if you find a way to tap the permanent. Having to wait for a big creature to swing at you is also worse than other variants of this card. In legacy, vintage and modern this card is simply outclassed by other permanent stealing effects and is just too situational to see play. In casual and multiplayer I would rather use Confiscate or even something like Threads of Disloyalty, Vedkaln shackles or even Reins or Mind Control as opposed to this card as being able to steal a creature before it taps and attacks you is important. In limited it’s a bomb kind of like a Mind Control with a drawback and it can even steal other powerful non-creature permanents. Overall a card with little constructed value and even less casual applications as opposed to the powerful cards available to players.
 
Constructed: 1.5
Casual: 1.5
Limited: 3.5
Multiplayer: 1.0


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