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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Akroma, Angel of Fury
Image from Wizards.com

Akroma, Angel of Fury
Commander

Reviewed April 27, 2012

Constructed: 4.13
Casual: 4.63
Limited: 3.70
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Akroma, Angel of Fury

Not all of red's flying finishers are Dragons, you know. The Angel of Fury is an excellent win condition, with evasion, trample, and firebreathing ensuring it hits hard, and protection from white and blue baffling certain blockers and kill spells. The morph is at odds with the "can't be countered" clause, but Akroma 2.0 is better for having both, as one provides an alternate way to get her into play and the other rewards you for hardcasting her. Other than that there's little else to say-- once you get her out, by Morph, reanimation, or the old fashioned way, you swing hard and you win.

Constructed- 4.5
Casual- 4.5
Limited- 4.75
Multiplayer- 4.5   

David Fanany

Player since 1995

Akroma, Angel of Fury

I couldn't think of a better card with which to finish this week. In my not-so-objective opinion, the Angel of Fury is even better than the Angel of Wrath, and she's certainly got more style for those who don't lean towards Magic's lawful colors. Does white Akroma help you bluff opponents? Does white Akroma give you yet another reason to play Astral Slide or Cloudshift? Can white Akroma attack for more than six damage without using another card? Does white Akroma laugh at Mana Leak and Path to Exile? Yeah, that's what I thought.
 
Constructed: 4/5
Casual: 5/5
Limited: 5/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Akroma, Angel of Fury which has a variety of effects attached to a high base casting cost of eight and a 6/6 body. 
It can't be countered, which is a nice benefit against Blue, and also has Protection from Blue and White making it a solid finisher against many control themes.  The Flying and Trample work as evasion and likely heavy damage against nearly deck and combines well with Firebreathing effect she has, which generally can add another eight or nine damage if she was cast the previous turn at full cost.  The Morph effect is probably the least impressive as it leaves her vulnerable, particularly when an opponent has seen her in other games, though it can help get her into play a little earlier or give use to a second copy to avoid the Legendary rule.  Overall this is a fairly solid, if costly, card that shines against Blue or Blue/White and can be a surprise threat from decks with free summon effects.
 
For Limited this is a major bomb that will often win any game it sees play in as Flying, Trample, and Firebreathing equal a kill for even lightly damaged opponents.  The cost is reasonable, particularly if Morph is gambled with, and even three Red symbols out of eight or six is manageable for two color decks.  The size and effects are just cause for a first pick in Booster and a compelling argument for running Red in Sealed as well.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

Welcome to the Pojo.com card of the day section. This week my family and I chose some of our favorite cards. Today, my wife chose Akroma, Angel of Fury from Planar Chaos. Akroma, Angel of Fury is a rare red legendary creature angel that costs five generic and three red mana for a 6/6. Akroma Angel of Fury has protection from White and Blue, cannot be countered, has Firebreathing, Flying, and Trample. Akroma Angel of Fury also has Morph for three generic and three red mana.

My wife is a huge White player, and I thought she would have went with Akroma, Angel of Wrath. Maybe she saw that it would have been the only white card this week and went red instead. Either way, we gained an amazing card. Sure getting her out for eight mana may seem like a pain, which is why it is nice to be able to drop her for three and wait until you have six mana, but that for me is too much of a risk associated with an amazing card. You never want your opponent to have a chance of an easy kill, and when morphed, that’s what it would be. These days, you can quickly get eight mana anyways. In fact, with a near perfect hand, you could drop her first turn! Sure, it would require luck of Gods, but I’ve had such luck a few times. The main components would be a Mountain, a Simian Spirit Guide, Pyretic Ritual, Seething Song, Geosurge, and the of course Akroma, Angel of Fury. The Mountain adds one (duh) the Simian Spirit Guide exiles for one, use the two mana for Pyretic Ritual, giving you three, use that three for Seething Song, which gives you five, use four of the five for Geosurge, which gives you seven, plus the one left over is eight, drop Akroma and unleash your Fury! Sure, anyone with a Spell Pierce could mess your day up, but hey, they only have one shot. And if they don’t have anything to deal with it then, next turn, your swinging for potentially eight, and then nine, and maybe then ten! Game, set, match. And of course that is a perfect first turn, but there are more likely times that this will happen latter on, but I have seen things like this first turn more than once, and will likely see it more.
And there you guys have it. I hope you all enjoyed my families picks for the week! Hope you all make it to an Avacyn Restored Prerelease if able this weekend, and be sure to check out the Launch of Avacyn Restored next week!

Limited: 3/5
Constructed: 4/5
Casual: 5/5
Multiplayer: 4/5


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