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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Boseiju, Who Shelters All
Image from Wizards.com

Boseiju, Who Shelters All
- From the Vault: Realms

Reviewed August 30, 2012

Constructed: 2.90
Casual: 2.90
Limited: 1.60
Multiplayer: 3.20

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Boseiju, Who Shelters All

It comes into play tapped. That's kind of a big drawback for a land. It only makes colorless mana. That's also a bigger drawback than you might guess. Its only mana ability costs 2 life. That's a really big drawback and anyone familiar with this game should be able to see why. And what are you getting for all this? Nothing if you spend that one mana on anything other than an instant or sorcery spell. If you do play a spell like that, your reward is that your spell can't be countered. That's it.

Not only does Boseiju only work on a certain subset of spells, its benefit is only relevant if your opponent is running countermagic. Not all decks do. Not even all blue decks. And don't kid yourself and think that you can run a deck with nothing but instants and sorceries. You can't. Even if you find a way to include enough board wipe to keep your opponent's creatures from hitting you, and enough actual win conditions, the game of magic just wasn't built to operate on only instants and sorceries. Even the cards that reward you for playing instants and sorceries-- Galvanoth, Runechanter's Pike, Pyromancer Ascension-- are nearly always NOT instants or sorceries themselves. So Boseiju is a lot of drawback for a very narrow benefit.

Constructed- 1.5
Casual- 1
Limited- 1
Multiplayer- 1.5

David Fanany

Player since 1995

Boseiju, Who Shelters All
 
Leaving aside the jokes about how Boseiju technically doesn't shelter six out of the eight card types (which are lame - surely the point is you or someone else who qualifies as a creature or planeswalker is standing under its branches?), it's an excellent if narrow card. Both coming into play tapped and paying life seem like major hoops to jump through, but ideally you're using it to get something through where you don't care what happens after, because the game is already over or something. It's somewhat narrower than Cavern of Souls as it doesn't really do anything if your opponent doesn't have counterspells, but when they do you'll never be unhappy to see it.
 
Constructed: 3/5
Casual: 3/5
Limited: 1/5
Multiplayer: 4/5

Paul

Magic The Gathering Card of The Day: Boseiju, Who Shelters All
 
Welcome back readers todays card of the day is an interesting land that helps players fight against counterspells and abilities. In standard this card isn’t legal moving on. In modern this card could be a niche answer to counterspells for decks bent on revolving important spells, maybe a combo deck that has a flexible mana base, for everyone else there is Cavern of Souls which taps for mana and can be used in conjunction with powerful creatures and doesn’t cost life. In legacy and vintage this card is pretty niche and I doubt it would see a home in existing archetypes and just doesent do enough for the cost of the life and including it in your mana base. In casual and multiplayer I am a big fan as it allows spell heavy decks such as mono black control to unleash board wipes and tutors with immunity but be warned paying two life repeatedly is not a good use of life in multiplayer so use with caution. In limited I don’t think counters were the most problematic in Kamigawa draft format making this a real poor choice for players. Overall a really niche card that may find a home casually and possibly a sideboard or two.
 
Constructed: 2.0
Casual: 2.5
Limited: 1.5
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Boseiju, Who Shelters All which is a Legendary land that enters play tapped can be tapped for two life to add one mana to your mana pool that prevents an instant or sorcery card cast with it to be countered.  This is a decent sidedeck card or possibly maindeck in a control heavy metagame that is worth using for critical spells, though like most counter prevention doesn't stop the counter from being used on a later spell.  Cavern of Souls does this for creatures without a life cost or the drawbacks of being Legendary and coming into play tapped, but for a combo deck this is definitely worth considering if countermagic disruption is a concern.
 
For Limited there is quite a bit of counter target spell effects in the set and having a method of dealing with them should be welcomed.  The life loss is a concern, as is coming into play tapped, so it is probably best in the sidedeck and switched in when dealing with control.  As a rare it can be a first pick in Booster even as a sidedeck card if no bomb uncommon or common is available. Sealed can add this in if control is a major concern, otherwise sidedecking it should be sufficient.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming

       Welcome to another great card of the day review here at Pojo.com. Today we look at Boseiju, Who Shelters All from the From the Vault Realms boxed set. Boseiju, Who Shelters All is a legendary land that comes into play tapped. Boseiju taps for one generic mana. Boseiju also has the ability tap, pay 2 life: add one generic mana to your mana pool. If that mana is spent to cast an instant or sorcery spell, it cannot be countered by spells or abilities.

       Boseiju, Who Shelters All was the Cavern of Souls older brother. And like all older things, the newer version surpasses the predecessor. But still, as far as things with the Boseiju are concerned, it still will forever be a favorite card from the Kamigawa block, and perhaps be one of the most famous cards of the block ever.

      While paying life for the uncounterability may seem harsh, many gladly do so simply to avoid hearing the dreaded Force of Will, Daze, or even seeing a counter spell actually get cast in Legacy. While Boseiju never saw it’s fullest potential in it’s own run in it’s time, it certainly has value now for anyone hoping to cast instants and sorceries in Legacy now.
 
Limited: n/a
Constructed: 5/5’
Casual: 5/5
Multiplayer: 5/5


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