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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Krenko, Mob Boss
Image from Wizards.com

Krenko, Mob Boss
Magic 2013

Reviewed July 31, 2012

Constructed: 3.50
Casual: 4.17
Limited: 3.87
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Krenko, Mob Boss

More Goblins.It's always more Goblins. A friend of mine did the math and figured out that if you drop Goblin Chieftain turn three and Krenko turn four, you can be swinging for something like 26 damage on turn four. Fortunately, the Chieftain is not in M13, so that nightmarish scenario will only be Standard-legal for a few months... but it'll haunt the kitchen tales for as long as Magic goes on. I can see it now. Krenko EDH decks. Krenko/Intruder Alarm combos. Krenko in Lorwyn-block decks, fueling Facevaulter and Marsh Flitter.
Is it too late to be nostalgic for Innistrad block?

Constructed- 3
Casual- 4
Limited- 4
Multiplayer- 4.5

David Fanany

Player since 1995

Krenko, Mob Boss
 
Decades of reading Batman comics have left me associating the term "mob boss" with sinister characters like the Penguin or Carmine Falcone, rather than a person who looks superficially more like the comic relief. Goblins running organized crime would indeed be an innovative role for the creature type, but we won't know for sure if that's the case on Ravnica now until October. In the meantime, I suspect fans of the tribe are going to like Krenko. There are very few times that you need fewer goblins in play, and even if Krenko is the only one you control (say after a Whipflare or something), things still get out of hand relatively fast.
 
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Krenko, Mob Boss which is a four mana Red Legendary 3/3 goblin that taps to add 1/1 goblins into play equal to the number of goblins you control.  This is a great card to add to a goblin deck and can make a huge impact when used alongside an effect that gives it and the tokens it creates Haste.  Any additional token generation is welcome and if absolutely necessary this can work with minimal support to provide blockers or sacrifice targets.
 
For Limited this can easily win games and end stalemates if not removed which makes it a very effective card with or without support.  Other goblins of course drastically increase the power Krenko will display and should be a priority in drafting after him as first pick.  For Sealed there may not be other goblins, but a 3/3 for four that produces tokens is worth playing even without the exponential growth potential.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5


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