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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


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Top 10 Cards of 2012

#8: Entreat the Angels

- Avacyn Restored

Reviewed December 19, 2012

Constructed: 4.00
Casual: 4.00
Limited: 4.33
Multiplayer: 3.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Entreat the Angels

Everyone loves cards that can fill the board with tokens, and Entreat the Angels gives you big, flying tokens-- as many as you cna afford. The double-X makes the math a little tricky though-- you get one Angel for five mana, two for seven, three for nine, etc. I'd say nine mana is the point where it starts being a really good deal, since that's three mana per 4/4 flyer. But that's a LOT of mana to come up with.

The Miracle cost is a lot easier to pay. Getting three Angels as a Miracle only costs five mana, and that nine mana (if you've got it) would get you a whopping seven Angels! But I'd say this is the part where having to play it right on your draw step is a bigger drawback than normal. The Angels won't get to attack this turn without something to give then Haste, and the temptation to tap out for maximum Angels will be pretty big. Big enough that if you don't tap out, your opponent will know you've got something else, and he'll probably be able to guess what. Don't Miracle an Entreat the Angels and still expect to keep mana up for a trick, but leaving the mana for an Emblem of the Warmind would be fine. And don't be too surprised if you rip an Entrat, Miracle out an army, then pass the turn and have your opponent flash a Cyclonic Rift.

Constructed- 4
Casual- 4
Limited- 4.5
Multiplayer- 4

Paul

Welcome back readers todays card of the day is a powerful miracle card that has had an impact on multiple formats. In standard it has seen some fringe play as a powerful miracle haymaker in decks looking to use this to finish the game. The format this card is seeing the most play in however is legacy as part of a blue/white miracle control deck that can utilize Sensei’s Diving Top to effectively control the miracle flow and combined with a Counterbalance engine makes for a powerful legacy deck. In casual and multiplayer miracles are big and splashy and this one creatures a powerful flying army that is a relevant creature type making it quite powerful. In limited it’s a bomb card and can provide plenty of evasive bodies to close out a game. Overall a powerful card that has seen a profound amount of play in legacy and has seen some play elsewhere as well.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming
Entreat the Angels Card of the Day
 
    Welcome back to the Pojo.com Card of the Day section. We are counting down the Top 10 Cards of 2012. Coming in at number 8, Entreat the Angels. Entreat the Angels is a mythic rare sorcery that costs double x and three white mana. Entreat the Angels puts X 4/4 white angel creature tokens with flying onto the battlefield. Entreat the Angels also has MIracle, and it's Miracle cost is X generic mana and two white mana. 

      When Miracle was first announced, people were kind of skeptical. But all it took was seeing what some of the more powerful Miracle cards were capable of to begin a cascading storm of Miracle. And while many people at first thought that Temporal Mastery was going to be 'the Miracle card' it turned out that Entreat the Angels, and a card you will see later on our Top 10, would become not only the best Miracle cards, but become some of the most sought after cards to date. 

     Of course, when you look at Entreat the Angels, you will very seldom actually want to hard cast it from your hand. Double X costs are harsh, and in my opninion, a waste. In order to get three Angels, you would need to pay nine mana. Most often, you will probably just drop the five to get a single 4/4 if need be. Occasionally the seven for two 4/4's. 

     The main reason why Entreat the Angels is in peoples decks however, is MIracle. At a Miracle cost of just X and two white, that five mana you may have access to now is three Angels, and any more mana you may have out just adds more in. 

      In Standard play, you mostly have to count on drawing up into it, but in older formats, you are able to manipulate the deck so much that you could draw one exactly when you need to, and exploit it far beyond todays game. Miracling and then Twincasting or any other way of copying the spell gains a swarm of tokens. 

      Just an all out amazing card. 
 
Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno The number eight card of the year is Entreat the Angels which is a three White and two X or with Miracle a two White and one X sorcery that puts X 4/4 angels with Flying into play.  Five mana for one 4/4 with Flying isn't that noteworthy, but is a bit better when the same card can produce two 4/4 with Flying for seven.  The nine or more mana to create additional tokens is unlikely which makes this far more impressive when the Miracle is activated.  That same five mana produces three angels and each additional mana spent is another token which can become a game-ending play particularly if triggered by a card draw on the opponent's turn.
 
Overall this is a strong card in the right build and like most Miracles really requires proper management to activate both at the lower cost and in an advantageous situation.
 
For Limited this is an incredible bomb that is only weakened if drawn too early or in the opening hand.  As a mid to late game card this is a finisher that should win nearly any game with the format defining advantages of large flying tokens.  An absolute first pick in Booster and while a bit too White reliant to be splashed in Sealed is very much worth running the color because of it being in your pool.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5

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