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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Huntmaster of the Fells
Ravager of the Fells
Image from Wizards.com

Huntmaster of the Fells /
Ravager of the Fells

Dark Ascension


Reviewed February 1, 2012

Constructed: 3.75
Casual: 3.75
Limited: 3.75
Multiplayer: 3.38

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Huntmaster of the Fells
 
There's already been a reference to the Wild Hunt in recent Magic sets, so if I had to guess, I'd say this might have something to do with the woodcutter from Little Red Riding Hood. Of course, Innistrad being what it is, he's also the big bad wolf, and he does a very good job of killing things and shoring up your own position. The benefits for either direction of transformation look rather small, but they definitely add up over time, meaning that a lot of opponents will be tempted to evade entirely the werewolf-flipping minigame and just do nothing. Of course, that benefits you plenty too.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 2/5

Paul

If only it was legendary, aside from my obsessive compulsive need for there to be a legendary two color cycle in Innistrad, this card is really damn impressive and will see some play. In standard werewolves have been splashable in decks and not had a full tribal style of deck. This card won’t be an exception seeing play in a variety of decks and builds, the immediate advantage of getting another 2/2 body and the occasional useful 2 life means it has an impact on the board right away sort of like a mini werewolf titan. On the flipside (pun intended) you have a 4/4 trample body which is decent and the ability to shock a player and the ability to shock a creature as well killings birds, and a plethora of other creatures is a powerful ability. I could see this card seeing play in Red/Blue/ Green based werewolf decks along with the traditional power cards in those colors.

In extended and modern this is still a solid card and can fill slots in a variety of decks quite well I don’t know if it can compete with existing archetypes or if it can just slide into them overall it is a powerful card. In legacy and vintage I don’t see this card being really relevant its mana cost is a little high and not enough impact in a format overrun with combos and Tarmogoyfs. In casual and multiplayer this is an amazing werewolf as it provides another attacker or blocker and gaining life is extremely relevant in multiplayer allowing you to outlast opponents. In limited this is a pretty powerful card and money mythic as well, giving you a powerful board presence and a solid creature is fantastic. Overall one of the more powerful werewolves printed and will definetly see play in constructed and casually.

Constructed: 3.0
Casual: 3.0
Limited: 3.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Huntmaster of the Fells which is a four mana Red/Green 2/2 that adds a 2/2 token and increases life by two when it enters the battlefield or transforms. For the mana cost it is quite efficient, but the transformation has to be triggered for this to stand out. As a 4/4 with Trample that deals two damage to an opponent and a creature they control it adds potential removal and some burn to the token and life gain. If all of the effects are activated, preferably multiple times, this is an excellent card for a Red/Green deck.

Managing that is the difficulty as both colors tend towards constantly playing cards to maintain pressure, though a deck could be built with Huntmaster in mind as it is a decent card that is both efficient and effective.

For Limited either form is useful as the tokens or life point swings it can produce are a big advantage. It benefits from the format's tendency to have lands topdecked preventing any other play in a turn and controlling the transformations should be easier as a result. The dual color aspect is the biggest drawback, so drafting choices after making it a first pick in Booster are critical to have a balanced deck. In Sealed either color can be splashed if both aren't strong, but at least one should be solid in and of itself before including Huntmaster.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

Welcome to Pojo.com’s card of the day section. Today we are taking a look at Huntsmaster of the Fells/Ravager of the Fells from Dark Ascension. Huntsmaster of the Fells costs two generic, one red and one green mana, and is a 2/2 mythic rare creature human werewolf. When Huntsmaster of the Fells enters the battlefield or transforms into Huntsmaster of the Fells, put a 2/2 Wolf token onto the battlefield and gain 2 life. At the beginning of each upkeep, if no spells were cast last turn, transform Huntsmaster of the Fells into Ravager of the Fells. Ravager of the Fells is a 4/4 Werewolf creature that says whenever it transforms into Ravager of the Fells, it deals two damage to target player and up to one target creature that players controls. Ravager of the Fells also has trample. At the beginning of each upkeep, if two or more spells were cast in one turn, transform Ravager of the Fells.

Huntsmaster of the Fells may well be the one exception to wanting your werewolves to transform. Normally, once transformed, you want that transformed side to remain out for as long as possible, but Huntsmaster of the Fells is better suited to bounce back and forth. Normally, I would run combos like Immerwolf and Curse of Exhaustion to ensure that your Werewolves will not transform back. However, this is the exception to that rule. If already transformed, send burn and pump spells down range to up damage, and cause the transformation. If it transforms back to the Ravager, that’ll be two extra damage, which you could use Moonmist to activate on your turn, which of course when combined with pump spells on the attack, will cause the trasformation shift back on your opponents turn, gaining you 2 life, and a 2/2 wolf token. With a card like Parallel Lives out, you gain more advantage with the transforming swap outs, gaining double tokens.

A very interesting card that can be a lot of for taking full advantage of.

Limited: 3/5
Casual: 4/5
Constructed: 5/5
Multiplayer: 4/5


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