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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Lingering Souls
Image from Wizards.com

Lingering Souls
Dark Ascension

Reviewed January 30, 2012

Constructed: 3.90
Casual: 3.50
Limited: 3.80
Multiplayer: 2.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Lingering Souls

When this card was first previewed, it got a whole article devoted to it on Magic's main website, so I'm not sure why we're reviewing it too. What else can I say about it? It's two power of flying creatures for three mana, and two more for two more mana if you're playing both colors. So it's kind of like a 4/4 flier for 3WB, which would probably see play in Limited but not much elsewhere. Except it's so much better than that. You're paying half now and half later, so you don't need five mana all in one turn. If you cast it and your opponent plays Blasphemous Act, you can flash it back to recover quickly. It draws you four cards off Mentor of the Meek, gets four times the benefit from Honor of the Pure, Requires four targeted kill effects to answer, et cetera. I'd play it.

Constructed- 3.5
Casual- 3.5
Limited- 4
Multiplayer- 4


David Fanany

Player since 1995

Lingering Souls
 
It's not quite Bitterblossom, and it's not quite Squadron Hawk, but it's very eye-catching nonetheless. I see no reason why it won't be as popular as its precursors. Flashback for a threat of this type gives counterspell decks and Doom Blade decks fits, and Innistrad just gave us an M10-style dual land that checks the exact colors it needs. And to think in some sets, you had to use at least two cards to get this many flying creatures into play.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5


Paul

Magic The Gathering Card of The Day: Lingering Souls

Welcome back readers todays card of the day is Lingering Souls an interesting token producer that I feel will see competitive play. In standard with the introduction of the new Sorin black and white token strategies should take off and be quite powerful between token boosting cards and other cards such as Midnight Haunting tokens with a splash or more of black is going to be an obvious and powerful deck type as the black splash in white tokens builds give you Dismember and other powerful cards such as todays card of the day. In extended and modern formats black white tokens have even more tools to make them competitive a plethora of planeswalkers and other token supporting cards make this a powerful choice. In legacy and vintage this card is not quite powerful enough to cut the mustard so to speak, finding room for this card could be problematic and not worth the effort. In casual and multiplayer token strategies are powerful and cards with flashback are exceptionally powerful providing more bang for your buck providing solid early attackers or chump blockers later in the game give this card some versatility. In limited this is quite powerful flying creatures are great and being able to double your spell with flashback is great prioritize this. Overall a powerful token generation card and I fully expect it to see lots of constructed and casual play.
 
Constructed: 3.5
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Lingering Souls which is a three mana White sorcery that puts two 1/1 White spirit tokens with Flying into play and for a Flashback cost of one Black mana and one other mana.  Four tokens with evasion from one card and five mana is a bargain and will be a popular addition to the Black/White token theme.
 
In Limited any deck running White can benefit from two Flying 1/1 creatures and it should be used in both Sealed decks and drafted relatively early in Booster.  If you can splash Black or due to the pool are playing Black/White this is an even more powerful option and one of the bigger advantages available.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

      Welcome to a new week of card of the day reviews here at Pojo.com! I hope everyone managed to get to your local prerelease event. If not, hopefully you are able to get to your local Launch! This week, we continue looking at Dark Ascension. The card for today is Lingering Souls. Lingering Souls costs two generic and a white mana, and puts two 1/1 white Spirit creature tokens with flying onto the battlefield. Then it has flashback for one generic and a black mana. Not bad for an uncommon, but too bad it’s a sorcery.

       As I said, not bad, but I do wish they had printed this one as an instant. It is always so much nicer when the option of when you would like to pop up with some ghosts. Why they went with black for the Flashback cost is also unclear to me, since it should be blue, since white blue are the spirit colors. I do like the potential of this card though. When built right, you could add this to a deck using Parallel Lives, doubling the amount of tokens you would receive. Which I should add is even better when there are multiple Parallel Lives out.

      Cards printed in Standard make deck building very nice and easy to abuse, a card like Intangible Virtue would turn these 1/1 fliers into 2/2 fliers with Vigilance. Tokens can be easily helped, but also easily destroyed. But, that is what is also nice about the Dark Ascension set, Drogskol Captain gives Spirits +1/+1 and Hexproof!

      Not a bad card, but obviously needs help unless 1/1 blockers was all you were after.
 
Limited: 3/5
Casual: 3/5
Constructed: 4/5
Multiplayer: 1/5


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