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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Zealous Conscripts
Image from Wizards.com

Zealous Conscripts
Avacyn Restored

Reviewed June 12, 2012

Constructed: 4.13
Casual: 4.13
Limited: 4.63
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Zealous Conscripts

A solid card, as the haste and steal effect can really tilt the board off balance. You and your opponent make your attacking and blocking decisions based on the idea that you can see which creatures your opponent has to attack you back with next turn. Haste takes that knowledge away from them, and taking away one of their creatures can invalidate all of their plans by adding a second attacker to your side even as you deny them a blocker. If you have a way to sacrifice creatures, then the Conscripts become a creature and a kill spell besides.

It's worth noting though that the Conscripts let you gain control of a permanent, not just a creature. That really opens up your possibilities. Steal an Equipment and have the Conscripts wear it into battle. Steal the Asceticism that's been keeping your opponent's creatures safe from your Brimstone Volley. Or my personal favorite-- let your opponent charge their planeswalker up to ultimate range, then steal it and use its ultimate yourself!

Constructed- 4
Casual- 4
Limited- 4.5
Multiplayer- 4.5 

David Fanany

Player since 1995

Zealous Conscripts

Even if it doesn't always make you the most popular player in the group, there's something fun about using your opponent's cards to defeat them. I still have a mono-blue deck that ramps into Eternal Dominion (if only they'd make a new one that could steal planeswalkers). As far as that sub-class of cards goes, Zealous Conscripts is pretty solid, even if the flavor is more like a press gang or berserkomancy (is that a word?) than what the name might imply. It's interesting in that it gets proportionally better as your opponent's deck becomes better, or at least heavier on creatures with crazy attack triggers (or Griselbrand), but is never dead the way a card like Act of Treason can be. That definitely makes it worth a look for any deck that can cast it and likes to attack.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Zealous Conscripts which is a five mana Red
3/3 with Haste that gains control of a permanent, untaps it, and gives it Haste until end of turn. As a threat this works very well having both Haste and stealing a blocker, planeswalker, or whatever might best promote a sudden victory. There is almost no situation where this isn't useful and it is very aggressively costed for a 3/3 with Haste and the enhanced Act of Treason effect. A variety of combinations are possible by either using the effect to untap your own permanent or other effects are activated to reuse the Conscripts ability for an even larger advantage. This is a powerful card that already wins games at the tournament level and should not be overlooked when considering the top end of a mana curve in a deck with even a splash of Red.

For Limited the single Red on a 3/3 with Haste is enough to get it played in most decks, but add in the effect and it is a first pick in any pack of Booster and should always be main-color played or splashed in Sealed. Anything your opponent has can be turned against them and the combination of both threats should end or nearly end just about any game even if this is drawn as a topdeck.

In Multiplayer this of course can take from one player to attack another, but using a sacrifice engine or blink trick to keep the target from returning to the original owner is almost required to reduce the chance of immediate retribution.

Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

Welcome to another great card of the day review here at Pojo.com. Today we are looking at Zealous Conscripts from Avacyn Restored. Zealous Conscripts is a rare red creature human warrior that costs four generic and one red mana for a 3/3. Zealous Conscripts has haste and says when it enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.

I absolutely LOVE Zealous Conscripts. The five mana may seem a little steep, but when you factor in what this card really does, it is worth it! If an opponent gets a planeswalker out and you have this in hand, just let the ‘walker build up. Once enough loyalty is built for the final, drop this out, snatch that planeswalker, and activate the final yourself! Imagine swiping a Tamiyo and getting her emblem, or even Koth, Venser, or Elspeth’s? Or just taking Sorin, Lord of Innistrad, and blowing up your opponent’s things and gaining control of them yourself!

While taking planeswalkers is what I prefer to try, some people may not use them, but it is still nice to be able to grab virtually ANYTHING on the board and play with it for a turn.
And when combined in the proper built deck using Cavern of Souls, nothing is able to counter the Zealous Conscripts so long as you chose either human or warrior for your Cavern!

Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 4/5


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