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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Curse of Echoes
Image from Wizards.com

Curse of Echoes
Avacyn Restored

Reviewed June 22, 2012

Constructed: 2.50
Casual: 3.13
Limited: 2.13
Multiplayer: 3.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Curse of Echoes

I'm a little surprised we missed reviewing this card when Dark Ascension was new, but better late than never. It's a rather interesting card, one of those odd cases where it gets better as your opponent's deck gets more powerful. As such, it can easily become your favorite and other people's arch-nemesis - everyone likes powerful sorceries, unless they're being used against them. If Cruel Ultimatum is usually a 7-for-1 (or whatever), what does it become when the caster's enchanted with this?
 
Constructed: 2/5
Casual: 3/5
Limited: 2/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Curse of Echoes which is a five mana Blue aura that allows other players to copy the instant and sorcery spells of the enchanted player.  This is a very amusing card in Multiplayer and a fair sidedeck against control, burn, and other spell heavy designs.  The higher cost is not beneficial though and actually successfully casting it against countermagic may prove problematic.  Overall this is a card that may see some sidedeck or Multiplayer play, but isn't likely to make a big impact otherwise.
 
For Limited this is not one of the better rares as the format is heavily creature and artifact driven with instants and sorcery spells being somewhat few and far between in comparison.  Also, this doesn't force the opponent into playing spells that would also benefit you and there is no surprise factor once it is in play. This leaves the choice on when or if to use the spells out of your control and isn't likely to net much benefit as you have traded one card in play for one card in the opponent's hand.  In Booster this can be passed for any decent uncommon or common, such as large creatures or removal.  For Sealed there shouldn't be cause to play this in the maindeck and even if an opponent shows an instant or sorcery of note in the first game of a match it may not appear again in the next, making Curse of Echoes weak as a sidedeck choice as well.
 
Constructed: 2.5
Casual: 2.5
Limited: 1.5
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming

      Welcome to the card of the day section of Pojo.com. Today we close out our week looking at the Curse of Echoes from Avacyn Restored. Curse of Echoes is a rare blue enchantment Aura Curse that costs four generic and one blue mana. Curse of Echoes is an enchant player that says whenever the enchanted player casts an instant or a sorcery spell, each other player may copy that spell and choose new targets for the copy he or she controls.
       Well, Curse of Echoes is a fun card, in some degrees. It is hard to get to accurately be effective, because unless you know you are running against a player using a lot of instants and sorceries, it would be a wasted spell. And at five converted mana, it is a late game drop any ways, where many of the spells you would prefer to have copied would have been gone by then. But in those rare cases that you would end up using it and having a target that spell slings the entire game, this card is amazing! Gaining copies of whatever instant and sorcery they cast is always a great time, because honestly, who doesn’t like free spells? And since the last active player is the  last to receive the copy, theirs resolves first, meaning the person who casts the spell gets their original after everyone else at the party got theirs!
       The one area that I foresee this gaining some serious momentum is using Pacts, much like people used Hive Mind. You can enchant yourself, and then any instant or sorcery YOU cast, every opponent gains a copy of. With the pacts, there is a drawback, if you cannot pay for it during your upkeep, you lose. But if none of your opponents are able to pay for the copies they received after you end your turn, they all die before you would have to pay for yours, and thus, you win! So for those that used the Hive Mind/Pact combo, this card should have made your ears bleed!
 
Limited: 3/5
Constructed: 3/5
Casual: 4/5
Multiplayer: 4/5


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