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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Griselbrand
Image from Wizards.com

Griselbrand
Avacyn Restored

Reviewed June 8, 2012

Constructed: 4.00
Casual: 4.13
Limited: 4.00
Multiplayer: 3.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Griselbrand
 
If this is what Avacyn was up against, I see why they thought the Helvault was necessary. I know people who have compared Griselbrand to Yawgmoth's Bargain, and perhaps they have a point. Some of the most powerful cards in the game are those that let you pay life to draw extra cards, and I think Griselbrand is one of the most powerful of that subset of cards. Did Phyrexian Arena hit as hard as Lord of the Pit, and enable itself basically by existing? In the "minimal" scenario, assuming no Essence Scatter or an active Cavern of Souls, he's an eight-mana seven-life cost sorcery that lets you draw seven cards, and when combined with cards like Unburial Rites, he's a whole lot better than that. Griselbrand has the potential to become the scariest card in Avacyn Restored, and perhaps in places far beyond that.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Paul

Magic The Gathering Card of The Day: Griselbrand
 
Welcome back readers todays card of the day is the baddest legendary demon ever and that’s Michael  Jackson Bad as this card is so amazing. Being able to draw cards in exchange for life has been a powerful strategy ever since Necropotence decks and having the ability to draw a ton of cards and have a 7/7 lifelink creature to beat down with is amazing. In standard this card has seen play in reanimate style decks and is the most powerful card you can reanimate aside from Elesh Norn. It is also a combo with Necrotic Ooze allowing for all sorts of shenanigans. In modern the same concept applies decks want to get this creature out or use its ability by unfair methods such as reanimation or having it in the yard with ooze to gain an insurmountable advantage. In legacy this creature has seen a fair amount of play as a reanimation target or in decks using Show and Tell or Sneak Attack to once again get the card advantage that will win the game, In vintage this card also acts as a way to dig for combo pieces or beat down making it a powerful choice in every format.

     In casual and multiplayer demons are a popular tribe and have a little support, I am also obligated to mention paying 21 life or more in commander to dig for an answer is great as your high life total allows you to abuse this cards ability and three swings is lethal commander damage. This card also lends itself to combo decks as it can dig for piecies and can be blisteringly fast. In limited this card is a bomb but requires a heavy commitment to black but it owns the skies and can possibly dig for an answer. Overall one of the most powerful legends to be released in recent times as it fuels combos and is seeing play in every format.
 
Constructed: 4.0
Casual: 4.5
Limited: 4.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Griselbrand which is an eight mana legendary Black 7/7 with Flying, Lifelink, and the option to pay seven life to draw seven cards.  Evasion and Lifelink nicely provide fuel for the draw effect and the large body prevents several removal methods.  The casting cost is a drawback that can be bypassed with Black's graveyard to battlefield options and as those work even without Griselbrand the combo isn't as detrimental to deck stability.  Overall this is a strong card with even minimal support that also greatly benefits from higher life point formats where it will likely see a great deal of play and some attention in more traditional formats as well.
 
For Limited the high cost isn't as much of an issue, but four Black will require a predominantly Black mana pool to reliable when the eighth or ninth mana source is played.  The size alongside evasion and Lifelink make this a first pick in Booster even if it is a bit riskier than some of the other high end cards, though it can be followed with primarily same color choices.  In Sealed the Black pool has to be very solid to consider running Griselbrand and it may wind up being sidedecked if the dedication isn't feasible.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

      Welcome to another great card of the day review here at Pojo.com! To close off our week we are looking at Griselbrand from Avacyn Restored. Griselbrand is a black mythic rare legendary creature demon that costs four generic and four black mana for a 7/7. Griselbrand has flying and lifelink. Griselbrand has an ability of pay seven life: Draw Seven cards.

     While not the easiest card to get out at eight mana, it is a devastating card once there. Flying lifelink is sure to make your opponent cringe unless they have removal ready to go. And with Cavern of Souls, you should be able to get him out uncountered, if you have the Cavern of Souls and chose Demons, which would mean you are likely running a Demon deck. Anyways, once out, blocking or swinging could very well net you a new hand. And at the stage in the game he comes out, drawing up a new hand could be the game changer. Late game card advantage almost always seals a game. You are pulling cards, finding what you need to win, simple as that.

      The thing I love about Griselbrand is he is fun to use. Swinging and blocking aren’t the only ways to trigger his lifelink. One of my favorite red cards is a perfect combination with Griselbrand. That card is Soul’s Fire. Three mana, two generic and one red, target creature you control deals damage equal to it’s power to target creature or player. So for just three mana, you can gain a new hand!

      Now the Soul’s Fire is fun, and you may notice that black and red do work nicely together. So for the full brunt of fun, I’ll let you in on one of my favorite things you can do with your Griselbrand. Once you have Grislebrand out, quickly put a Unhallowed Pact on him. It says that if the enchanted creature dies, return it to the battlefield under your control. This is just an insurance policy so to speak. But then you can cast Blood Feud, target creature fights another target creature. So you can kill something large (hopefully) that an opponent has, gain seven life, attack, gain another seven life, if Griselbrand would die at any point, he just comes back, and then you have some life to spare to draw some cards!
 
Limited: 4/5
Constructed: 4/5
Casual: 4/5
Multiplayer: 3/5


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