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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Forge Devil
Image from Wizards.com

Forge Devil
Dark Ascension

Reviewed March 26, 2012

Constructed: 3.38
Casual: 3.00
Limited: 2.90
Multiplayer: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Forge Devil

In the past, I've usually been a little wary of cards with battlefield-affecting abilities that trigger when they enter, as opposed to ones you can activate at will. I didn't like the idea of possibly having to hold them in my hand for a long time until there was a suitable target. On the other hand, if you played during Planeshift or with last year's Commander theme decks, you know how powerful Flametongue Kavu is, and a miniature version of him is pretty solid. I even like that he's not a goblin - don't get me wrong, goblins are very cool, but it's nice to get a change once in a while.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Paul

Welcome back readers todays card of the day is Forge Devil an interesting one drop that can murder other one drops. In standard being able to kill 1/1 creatures such as Grim Lavamancer and Birds of Paradise is always nice, being able to hit a player directly if the situation arises is relevant. I can foresee this card seeing play as a main deck or a sideboard card to board against small creature heavy decks. In extended and modern there is too many more relevant and powerful cards available making this what I would consider a suboptimal choice. In legacy and vintage this card doesn’t do enough to justify inclusion in a deck. In casual this card is still powerful against small utility creatures making it a fine choice; in multiplayer I don’t feel this card does enough to warrant its inclusion in decks. In limited it’s a fine solid card not particularly exciting but is a small form of removal making it powerful. Overall a nice niche creature capable of sniping smaller creatures meaning it could see a small amount of constructed play perhaps sporadically.

Constructed: 2.5
Casual: 2.0
Limited: 2.5
Multiplayer: 1.0

Michael "Maikeruu" Pierno

Today's card of the day is Forge Devil which is a one mana Red 1/1 that deals one damage to a target creature and one damage to you when it comes into play. This has serious potential as card advantage in response to one toughness support creatures that are present in many different deck types or a low cost source of a sacrifice to trigger other effects. One mana and one life point to gain a creature and cost your opponent one is a good deal, but the concerns of either nothing else to target or no creatures it can directly destroy often outweigh that. Overall this is a viable sidedeck card, but probably not maindeck worthy for most builds as it can too often be a dead draw.

For Limited this is one of the few 1/1 choices that might be useless in the early game as your opponent may not have a creature for the effect to target. Not being able to take advantage of an opening when drawn early or as a topdeck may make this seem a bit risky to include in your deck, but other removal is less useful when there isn't a viable target as well. If an opponent has a one toughness in play this is an excellent card to have and for that scenario it should be included in Sealed builds when Red is played. Forge Devil should also be drafted as removal in Booster at a reduced priority compared to stronger sources which puts it roughly alongside mid-range creatures.

Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming

Welcome to the Pojo.com Card of the Day! Hope you all enjoyed your weekend and are as equally psyched I as am for the weekend, as this Friday the Koth Vs Venser Decks come out! Any ways, today’s card of the day is Forge Devil from Dark Ascension. Forge Devil is a common red creature Devil that costs one red mana for a 1/1. When Forge Devil enters the battlefield, it deals one damage to target creature and one damage to you.

Personally, I love this little guy. So what he pings me, he can kill something that is annoying me! And he then becomes rather nasty in that he can block and attack, circumstances dictating. So I’m ok with the one damage.
Outside of that, I still love this guy. He has found ways of becoming a favorite snack of the creatures I play with Devour. Drop, kill something, eat one damage, and then eat the Devil!

And it is amazing how useful this guy can be in packs! Drop two or three of these guys at once, sure that’s a Shock or Lightning Bolt to the face, but that is a definite dead creature!

Now thinking outside the box for a minute, since I love doing so. Let’s imagine really building around these guys. Put out the Death Pits of Rath first, and then go to town dropping these little devils, and watch as they kill everything in their way!

Limited: 3/5
Casual: 4/5
Constructed: 5/5
Multiplayer: 1/5

BMoor Forge Devil

I used to be of the opinion that one damage was fairly inconsequential and thus cards like Prodigal Pyromancer weren't really worth playing. Someone, I wish I remembered who, actually took the time to search all of the Gatherer database by toughness and determined that roughly a quarter of all printed creatures have one toughness. Having one toughness doesn't necessarily mean Forge Devil can kill it (Auriok Champion, Order of the Stars, or Sacred Wolf for example) but it does argue pretty strongly in Forge Devil's favor. Especially given how many strong one-toughness creatures are being played these days. Mayor of Avabruck, Delver of Secrets, and many of the creatures with Infect are all likely candidates for seeing on the other guy's side of the table, and Forge Devil can easily take them out. And don't forget, you also get a 1/1 for your trouble. True, it's been a long time since a vanilla 1/1 has been relevant in any serious capacity, Memnite notwithstanding, but in an aggressive red deck, any warm body willing and able to swing is worth having. And in a slower control deck, each additional creature on the board favors the blocker. A 1/1 can be used to chump block if need be, or it can be included in a gang block. And Equipment is still popular, so Forge Devil can always take up a Demonmail Hauberk... or be the creature you sacrifice to Equip it.

Constructed- 2
Casual- 3
Limited- 3.5
Multiplayer- 3

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