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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Unhallowed Pact
Image from Wizards.com

Unhallowed Pact
Avacyn Restored

Reviewed May 21, 2012

Constructed: 3.50
Casual: 3.90
Limited: 3.90
Multiplayer: 3.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Unhallowed Pact

This is a pretty funny card. Put on an opponent's creature, it says "Yeah, sure, you can still attack and block with it. But if it dies, I steal it." On the one hand, if you've got black mana up (suggesting a kill spell), or combat goes down and you might have a trick, your opponent is really discouraged from really doing anything with it. And in multiplayer, you have a bigger selection of creatures to choose from and a greater chance that an opponent will see fit to kill the enchanted creature for you. Additionally, unlike "aura removal" like Clinging Darkness or Nightmare Bond, the opponent can't safely use a sacrifice ability on his debilitated creature. On the other hand, putting this card on an opponent's creature is undeniably an aggressive act, yet it doesn't actually stop the creature from attacking you, so you could end up just aggravating people for no gain.

The other option is to play this on your own creature, and take solace in the knowledge that it now has to be killed twice. You can attack and block with relative impunity, knowing you've already proactively "countered" their kill spell or traded your Aura for their blocker instead of your creature. You could also cast the Pact on the best creature on the table-- regardless of whose it is-- in anticipation of your own Life's Finale or Black Sun's Zenith. Even better on a creature like Rune-Scarred Demon, that has an ETB trigger. You could even use the trigger to search up another copy of the Pact!

Constructed- 3.75
Casual- 3.75
Limited- 3.75
Multiplayer- 4


David Fanany

Player since 1995

Unhallowed Pact
 
It amuses me how many colors this effect has appeared in over the years. That's kind of a different story, though. The main point is, Unhallowed Pact is actually pretty good as effects like this go. Black has enough ways of getting things off the table that you can use it to steal almost any creature you decide you want or that you forgot to put in your own deck, and there are lots of nasty creatures you could play yourself and your opponent really doesn't want to see get a second wind (Massacre Wurm, anyone?). I'm pretty sure it makes a combo with Evershrike, too.
 
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5 

Michael "Maikeruu" Pierno

Today's card of the day is Unhallowed Pact which is a three mana Black aura that returns the enchanted creature to the battlefield under your control if it dies.  This can work on your creatures as a way to deal with removal or to activate comes into or leaves play effects again. 
When supported with removal, an easy thing to find when playing Black, this also works on most threats and works as a two for two exchange which is at least playable when compared to a one for two play.  Overall this may see use in several different themes and is fairly versatile in the right build.
 
For Limited this is far less likely to be used on an opponent's creature, but is a decent stalling method or source of repeating effects on your own.  In Sealed the single Black in the casting cost allows this to be played in any build using the color and should be as it preserves the primary commodity in the format.  In Booster this can be drafted as an on-color pick later in the pack as it really isn't worth a first or second slot and may even have competition in the third or fourth range.
 
In Multiplayer this has a fairly interesting application as you do not have the remove the creature it is targeting when it is a threat to other players.  Anyone wanting to destroy a creature enchanted with this will wind up having it return and possibly under new management which leads to difficult decisions and potential temporary alliances.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.5

John
Shultis
Phoenix
Gaming

     Welcome to the Pojo.com card of the day section. Today we are looking at Unhallowed Pact from Avacyn Restored. Unhallowed Pact is a common black enchantment-Aura. Unhallowed Pact is a creature enchantment that says whenever enchanted creature is put into a graveyard from play return it to the battlefield under your control. Unhallowed Pact costs two generic and a black mana.

     I love these sorts of cards. One of my favorite of all time had to be Shade’s Form. While Unhallowed Pact doesn’t offer any sort of pump, it is still simply amazing. The reasons why is how versatile it really is. If you put it on one fo your creatures, should it die for any reason, you get to put it right back on the battlefield. Now obviously you’ll want to use it on something big and worthy of the Unhallowed Pact. But here is what makes it even better. You can put Unhallowed Pact on your opponents creatures, too. Then you can cast Go For the Throat or any number of other kill spells and in essence gain control of one of your opponents best creatures!  

Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 5/5


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