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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Aggravate
Image from Wizards.com

Aggravate
Avacyn Restored

Reviewed May 25, 2012

Constructed: 2.25
Casual: 2.50
Limited: 3.13
Multiplayer: 2.95

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Aggravate

On the one hand, it kills all 1-toughness creatures your opponent controls, but not the ones you do. On the other hand, it forces them to attack, and the ones that survive the Aggravate are likely the big, beefy ones. The good news is that they don't have to attack YOU-- if you're in multiplayer and can make yourself look like a less viable target than someone else, you can use Aggravate to make your opponents soften each other up for you!  The other good news is that if you can survive the onslaught, they'll be all out of creatures to block with, letting you alpha strike with impunity. And don't forget-- all those attackers have 1 damage dealt to them! You can block a 4/4 with a 3/3 and kill it!

Still not sure that's worth leaving five mana up for.

Constructed- 2
Casual- 2.5
Limited- 2.75
Multiplayer - 3.75

David Fanany

Player since 1995

Aggravate
 
I'm a little surprised to see this as a card name, to be honest - you usually think of this verb as something small, multiples of which may add up over time to a larger psychological injury, not so much something that incites war. However, in Magic terms, the effect is, I suppose, not the most impactful when compared to some other cards; still, there are certainly circumstances where forcing an opponent to make a disadvantageous attack can get you back into the game. (Fun fact: the deck that won the first ever Magic World Championship played a copy of a similar card, Siren's Call. Look it up.) And you have to give credit for a well-executed piece of dark humor in flavor text.
 
Constructed: 2/5
Casual: 2/5
Limited: 3/5
Multiplayer- 2/5
Michael "Maikeruu" Pierno

Today's card of the day is Aggravate which is a Red five mana instant that deals one damage to a target player's creatures and forces those dealt damage by it to attack if able.  This is not a particularly powerful card in most situations as it is best used when multiple one toughness creatures are across the battlefield that are also supported by creatures that will then be destroyed by creatures you have to block the attack.  This requires too many components to be in play and allowing it to intentionally build up is not an effective strategy for winning.  Overall this is a costly and niche effect that probably won't see any competitive or even much casual play.
 
For Limited mass non-targeted burn that doesn't damage your own creatures that comes attached with a stalemate ending forced attack clause is a solid choice for any deck.  The double Red is not an issue out of five mana when the deck is running about half of the mana sources as Red.  While Aggravate isn't worth a first pick it is strong enough for an early draft in Booster as part of a primarily Red deck and is well supported by First Strike creatures.  Sealed can also benefit from running this when Red is already chosen as a primary or secondary color, though it is not going to be the main reason for running the color.
 
Constructed: 2.0
Casual: 2.0
Limited: 3.5
Multiplayer: 2.0

John
Shultis
Phoenix
Gaming

     Welcome to the Pojo.com card of the day section. We are closing out our week looking at Aggravate from Avacyn Restored. Aggravate is an uncommon red instant that costs three generic and two red mana. Aggravate deals one damage to each creature target player controls. Each creature dealt damage this way attacks this turn if able.

      Really love red, but in this instance, I’ll pass. Not a great card. Sure, if your opponent has a massive field of one toughness creatures, this card is terrific because it will wipe most of them out, but the forced attack leaves you needing to be prepared. Of course if you are only looking for an opening and can survive an all out attack and then finish off your opponent, then by all means, have at it. IN the event you just need to wipe out some creatures though, you should consider casting only on your turn. Ultimately a very situational card. The kind of deck you build this into and the particular circumstances when you decide to cast it are all going to depend on how good this card really is.
 
Limited: 3/5
Constructed: 3/5
Casual: 3/5
Multiplayer: 4/5


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