As you know, I subscribe to the Rule of Two -
anything worth doing once is worth doing twice.
If your deck has lots of cool on-tribe spells in
it, and your opponents tend to swallow nervously
or grit their teeth when you cast one, imagine
how they'll feel when you start doing it twice a
turn. Granted, this card may not exactly fit
every tribe; elves can theoretically make enough
mana to cast 9,001 spells a turn without it,
goblins don't really need another color, and myr
win outside of the combat step as often as they
win during it. Which decks want it, then?
Anything where many of the spells share a
creature type that likes saving mana for other
things. Merfolk, perhaps? Faeries (there are
a few green ones)? Beasts could work, if you get
a cheap one on the field and then put down some
more for free. And for maximum hilarity, I dare
you to cast Emrakul with this.
Today's card of the day is Descendant's Path
which is a three mana Green enchantment that
allows you to reveal the top card of your
library at the start of your upkeep and play it
without the mana cost if it is a creature with a
matching type to a creature you control
otherwise the card is placed on the bottom of
your library. In a more creature heavy
tribal theme or a deck that manipulates the top
card of the library this can be a fairly strong
enabler of card and field advantage. While
it may benefit most from a dedicated build the
potential is high and like other free summoning
effects will undoubtedly have a variety of decks
based on it being played for quite some time.
In Limited the chances of having many creatures
with the same type is a bit low which
drastically reduces the value of a card like
this. The forced sending of the top card
to the bottom of the library can also be a
double-edged sword when you see a beneficial
card sent out of reach with no way to retrieve
it. Barring the very unlikely odds of
drafting this and a tribal theme in Booster or
the even smaller chances of opening that
combination in Sealed this just doesn't offer
any reliable value in the format.
the card of the day section here at Pojo.com!
Today we close out this short week of reviews by
looking at Descendants’ Path from Avacyn
Restored. Descendants’ Path is a rare green
enchantment that costs two generic and one green
mana. Descendants’ Path says at the beginning of
your upkeep, reveal the top card of your
library. If it is a creature card that shares a
creature type with a creature you control, you
may cast that card without paying its mana cost.
Otherwise, put that card on the bottom of your
One word for this card, ridiculous. Tribal decks
rejoice! You are now so Humpty Dumpty broken
that a million King’s men couldn’t fix you! Just
insane, honestly. Eldrazi decks? Sure, I’ll have
a fourth turn (if not sooner) Eldrazi Titan!
What that? Next turn I may have another? Why
thank you! Elf decks, the rapid fire that they
would pick up could well be unstoppable.
Werewolf decks could be in a full frenzied pack
formation in minutes. And this could translate
to ANY deck easily. So many ways to gain mana of
any color in any deck means that you don’t need
to really run green to use this card, you could
just have it in your deck and say, a Manalith.
I don’t really have to sit here and explain
further, we all get the picture. Broken, broken,
broken. And that’s all before you even decide
what you want to do with it.