Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Grim Feast
Image from Wizards.com

Grim Feast
- Return to Ravnica

Reviewed November 20, 2012

Constructed: 1.90
Casual: 3.00
Limited: 2.00
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Grim Feast

The clock is ticking! This card rewards you for doing something you already wanted to do-- kill opponents' creatures-- but makes you bleed 1 point per turn in exchange for doing so. This card exists only to gain you life, and it doesn't even do that unless you can kill creatures.

If you like life gain, at least this card will encourage you to do something more proactive than just sit there activating Tanglebloom. But really, you'd be better off with an actual kill spell in place of a card that does nothing but bleed you until you draw a kill spell.

Constructed -1.5
Limited -1
Casual -2
Multiplayer -1


David Fanany

Player since 1995

Grim Feast
 
You know how abilities that ask you to pay life for an effect usually have the life cost adjusted in such a way that you can't do it indefinitely? If you've ever wished you could use them more often, this might just be the card for you. It also gives you a hedge in multiplayer settings, where people sometimes get trigger-happy with their Day of Judgment effects - while it doesn't directly counter them the way something like No Rest for the Wicked or Angelic Renewal would, but it turns other people's setbacks into time for you to set up your deck's main strategy.
 
Constructed: 2/5
Casual: 4/5
Limited: 2/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Grim Feast which is a three mana Green/Black enchantment that deals one damage to you at the beginning of your upkeep and whenever a creature is put into an opponent's graveyard from play you gain life equal to that creature's toughness.  Life gain by itself is rarely a successful strategy and this deals damage to you which forces you into destroying creatures and having some other benefit from gaining life to justify Grim Feast being present.  In a deck that is already two colors, somewhat easier thanks to Green, this seems like quite a bit of effort for little reward.  There are other more reliable ways to gain life that don't depend on the toughness of creatures you need to destroy and ones that don't deal damage to you every turn either.  Overall this is not a card well suited to Constructed formats outside of a very specific combo.
 
In Limited this is a fairly bad card that at best can stall and at worst lets your opponent stall until your own card takes your life points away.  The typical lack of removal and chances against high toughness creatures being both available plus destroyable leaves this with almost no viability.  Considering that, there is little reason to play this and it is a rare that should be passed until the end of the pack in Booster, even if by some unlikely chance it happens to be in color.  For Sealed the same holds true as even with Green/Black almost anything is better than using this card as a creature can deal damage or even direct life gain is not going to have such a drawback.
 
For Multiplayer the update having it work on all opponents instead of a target one helps quite a bit by feeding off the carnage the format can produce.  The need to destroy creatures directly is no longer a requirement of the build and it can focus on a life gain based combo that can have other players choosing to attack each other rather than chip away at your high life total.  It can also backfire if others target you to prevent building up, but in general this is the best format to try gaining an advantage from Grim Feast.
 
Constructed: 2.0
Casual: 2.0
Limited: 1.0
Multiplayer: 3.0

John
Shultis
Phoenix
Gaming
     Welcome to another installment on Thanksgiving week here at Pojo.com! Today we are looking at Grim Feast from Mirage. Grim Feast is a rare black and green enchantment that costs one generic, one green, and one black mana. Grim Feast says at the beginning of your upkeep, Grim Feast deals one damage to you. Whenever a creature is put into an opponents graveyard from the battlefield, you gain life equal to it's toughness. 

     Grim Feast sure isn't all that grim if you ask me. Well, it may become grim for your opponent. With Grim Feast out, sure, you are looking to be taking some damage at the beginning of your turns. But honestly, so what. The fact that you need only kill your opponent's creatures to gain life equal to their toughness more than makes up for that so long as they keep dying. 

     A deck that utilizes Deathtouch and removal spells could very easily make a decent amount of lifegain, and stave of some potent attacks. Then use some other bleeding spells to help sap the life right out of your opponent. Not all that bad when you ask me. Plus, since it's green, there are plenty of cards that allow some lifegain in green. 

    A really decent card that just never took off, a shame. 
 
Limited: 4/5
Constructed: 4/5
Casual: 4/5
Multiplayer: 5/5
 

Copyright© 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.