Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Jace, Architect of Thought
Image from Wizards.com

Jace, Architect of Thought
- Return to Ravnica

Reviewed November 8, 2012

Constructed: 4.13
Casual: 4.00
Limited: 4.13
Multiplayer: 4.18

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Jace, Architect of Thought

Ah, Jace 4.0 has arrived. I think Jace is quickly becoming Magic: the Gathering's mascot. Is any other 'walker up to four versions yet? Liliana and Chandra have three that I know of...

So Jace comes down on turn four, with four loyalty, and has a +1 to put him at five by the time your opponent can start chiseling him down. That's not bad. Especially since his +1 ability hampers your opponents' ability to chisel him down, or you, or your creatures, or each other, for that matter. He makes a swarm of 1/1 tokens cry in frustration, and Selesnya's populate mechanic sure looks like it could build up a swarm of tokens that you'll have to deal with before Standard rotates again.

His second ability, which his starting loyalty allows him to use twice, is a mini Fact or Fiction. Three cards is a lot worse than five, though. Your opponent will almost always put the card he's most afraid of alone and the other two in the other pile. But you get to choose which pile, and it's a repeatable effect (until Jace dies) so it's a solid card advantage engine.
However, if you're willing to spam his +1 and effectively turtle until you get his ultimate off, you get to steal the best spell out of each player's deck for free. This is most useful in multiplayer EDH, where you've got multiple opponents to steal spells from, everybody's packing Timmy cards, and exiling a card means your opponent has no other copies to hit you with. In a tournament 60-card duel, you're much less likely to get something that justifies all those turns of -1/-0 when you could have been Fact or Fictioning.

Constructed- 4
Casual- 4.5
Limited- 4.5
Multiplayer- 4.75

David Fanany

Player since 1995

Jace, Architect of Thought
 
If I may go off on a tangent for a minute, I'd like to point out that Jace's second ability exemplifies everything that's wrong with current Magic design. If it even rhymes with "draw a card," it has to be in blue and in nothing else. Did you know that Fact or Fiction is restricted in Vintage? Did you know that there are ways to use even a "mini" Fact or Fiction to stack your library and mitigate the "disadvantage" of having things on the bottom of your library instead of in your hand or graveyard? Did you ever doubt that this card was going to be good? It's a Jace, for heaven's sake.
 
Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Jace, Architect of Thought which is a four mana Blue with four loyalty and three effects.  The +1 is mainly notable for requiring a single creature with at least six power or two creatures with a total of seven to actually destroy him without blockers.  That provides a solid stalling mechanism to build up to the ultimate and is very effective against swarm designs.  The second ability is decent to get one or two additional cards and just using that twice is worth the four mana alone.  The ultimate can be impressive, far more so in Multiplayer, and can be devastating with some in deck support and if an opponent has a particularly timely card available.  Overall this isn't the most powerful Jace, but it has three useful effects and will see play in some Blue decks and possibly combo builds as the ultimate's full potential is explored.
 
For Limited this is a planeswalker that can be extremely difficult to deal with by using the first ability repeatedly and finishing with the ultimate.  The second can get some card advantage, but using it over the other effects needs to be a carefully considered option as the stall into ultimate method has multiple benefits including seeing their deck. 
Like nearly any planeswalker this is an easy first pick in Booster and automatic inclusion in a Blue guild Sealed, though the double blue makes it difficult to try splashing in other guilds.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

    Welcome back to the card of the day section here at Pojo.com! Today we are looking at Jace, Architect of Thought from Return to Ravnica. Jace, Architect of Thought is a mythic rare planeswalker Jace that costs two generic and two blue mana. Jace enters the battlefield with four loyalty counters. His first ability is a plus one loyalty that says until your next turn, whenever a creature your opponents control attacks, it gets -1/-0 until end of turn. Jace's second ability is a minus two, and says reveal the top three cards of your library. And opponent separates them into two piles. Put one pile into your hand, the other on the bottom of your library in any order. Jace's final is a minus eight loyalty, and says: For each player, search that player's library for a nonland card and exile it, then that player shuffles his or her library. You may cast those cards without paying their mana costs. 

     Jace is back and broken as ever. I really wish Wizards would kill Jace off or something. Or at the very least stop making him their poster child. There are other Planeswalkers too! But, anyways, Jace, Architect of Thought is brought to us now in Ravnica. And his abilities scream "Play me!" The first ability is very nice, especially if you are facing an opponent running a swarm of 1 powered creatures. Mix in the other minus to power cards blue has lately, and you could well just ride a wave of no damage to victory. But I think it is really Jace's second ability that gets the most attention. Card advantage has always been big when playing Magic. And while your opponent may see what's coming, the question always is, can they stop it? 

     Almost every Planeswalker gets some super crazy final ability, because should you be able to get it off, it should be a game ender, or bring the game at the very least into your favor. Jace, Architect of Thought is definitely all about that. Grab the best card from everybody, including your own, deck. Absolutely. I know many people use Jace's final to grab Omniscience from their own deck, and then the best things they can utilize from everyone elses. When you combine the final of Jace, Architect of Thought with Tamiyo, Moon Sage, you may as well tell your opponent to scoop. 
 
Limited: 4/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 4/5


Copyrightę 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.