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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Vraska the Unseen
Image from Wizards.com

Vraska the Unseen
- Return to Ravnica

Reviewed November 9, 2012

Constructed: 3.95
Casual: 4.00
Limited: 4.50
Multiplayer: 3.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Vraska the Unseen

So is it Golgari Week or not? Vraska would be the perfect headliner for the Golgari, wouldn't she? Except that despite how good she is as sending things to the graveyard, she cant' really do anything with them once they're there, so she doesn't really exemplify the Golgari way of thinking.

She costs one more mana than Jace, for one more starting loyalty-- a fair deal. And like Jace, she has a +1 ability that helps protect her. In this case, it's a No Mercy style effect to dissuade the opponent from attacking her. Your opponent will need to be willing to lose six power's worth of creatures to kill Vraska the turn after you cast her-- that is, if he doesn't have a burn spell for six that could do it.

Her second ability, which she can't use twice unless she +1's at least once, is an Abrupt Decay without the converted mana cost drawback. This week's COTD has come full circle I suppose. Repeatable removal is even better than repeatable mini-Fact or Fiction, since it doesn't let the opponent make choices. At some point before RtR rotates out, Vraska is going to hit play and immediately kill Jace.

If you manage to charge up to her ultimate, you get three 1/1 tokens who make a player LOSE THE GAME if they can attack and hit that player. Mind you, this requires you to keep Vraska alive and undamaged for at least three turns, then attack with a 1/1 with no evasion, no haste, and no self-preservation ability, and expect your opponent to not have a blocker. Or a kill spell. Selesnya's populate cards could help here by making more Assassin tokens, but that'll take forever and your opponent has probably won the game already by then. Unless you wiped the board immediately before making the Assassins, you're better off just using Vraska as a Vindicate on a stick.

Constructed- 3.75
Casual- 4
Limited- 4
Multiplayer- 3.5   

David Fanany

Player since 1995

Vraska the Unseen
 
I always like seeing new planeswalkers. Of course, I'd like them even better if we got to know anything about them beyond maybe one article on Wizards of the Coast's website, but since my name isn't Brady Dommermuth, my vote kind of doesn't count on that particular issue. Even so, I do like Vraska. While giving planeswalkers abilities that blatantly protect themselves seems like "Hey please play this card!!!" design, that ultimate ability is fun for everybody and oh so exploitable. Literally the only downside is that she instantly becomes the biggest threat on the table and makes you the biggest threat in the house. Probably worth it (to put it mildly).
 
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Vraska the Unseen which is a five mana Black/Green planeswalker with five loyalty and three effects.  The +1 destroys any creature that deals combat damage to her until your next turn which isn't bad defensively and should have most opponents second guess any otherwise free attacks.  The -3 destroys any nonland permanent which is impressive, usable the turn she comes into play while still leaving two loyalty, and can be used a second time with just one +1 activation.  The -7 can be a game winner if combined with board clearing, unblockable effects, Haste, or counter or token doubling. 
Overall this is a card with potential that does need some support to take advantage of the ultimate, but the +1 and -3 combination alone is worth the five mana investment.
 
In Limited this is an obvious choice for a Golgari build, but can easily be splashed into any guild based on either color.  A Green/White deck with a Black splash can possibly get Populate with the tokens, though that will often be excessive outside of a stalemate.  As is the +1 into the -7 combo should win most games, or if needed that can be delayed a few turns by first destroying the biggest threat an opponent has with the -3.  A clear first pick in Booster and should be run whenever possible in Sealed as even one instance of the -3 for five mana is a steal.
 
Constructed: 4.0
Casual: 4.0
Limited: 5.0
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

      Welcome back to the Pojo.com card of the day section. We close out our week by looking at Vraska the Unseen from Return to Ravnica. Vraska the Unseen is a mythic rare planeswalker Vraska that costs three generic, one black, and one green mana. Vraska enters the battlefield with 5 loyalty counters. Vraska's first ability is a plus one and says until you next turn, whenever a creature deals combat damage to Vraska, destroy that creature. Vraska's next ability is a mimus three and says destroy target nonland permanent. Vraska's final ability is a minus seven and says put three 1/1 black assassin creature tokens onto the battlefield with "Whenever this creature deals combat damage to a player, that player loses the game."

Vraska the Unseen sure is being seen by people now. While perhaps not the most cost effective Planeswalker in the game, she is a devastation waiting to happen. Whether you decide to blow something up once Vraska hits the board, or start protecting her and have your opponent hold off on dropping targets for Vraska, she is straight value once she is there. Now the interesting parts begin once you are capable of activating the final. Since you are running green, there exists a chance of using Parallel Lives in concert to ensure even more assassin tokens. This can then become a nightmare for your opponents.

While not the most powerful planeswalker ever, I think Vraska is still a solid pick, and a very great card that should see lots of play.

Limited: 4/5
Constructed: 4/5
Casual: 4/5
Multiplayer: 4/5


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