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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Izzet Charm
Image from Wizards.com

Izzet Charm
- Return to Ravnica

Reviewed October 10, 2012

Constructed: 4.20
Casual: 4.10
Limited: 4.10
Multiplayer: 4.10

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Izzet Charm

Versatility is the cornerstone of honorificabilitudinitatibus! And this esteemed example of Izzet ingenuity is at once both literall and figuratively a shining example of that versatility put to any one of a number of good uses, all of which exemplify the Izzet way of thinking. As an instant, the Charm is able to be kept in reserve until a dire situation arises, as is fitting its first function-- as a counterspell. Potent countermagic is always a worthwhile addition to any toolbox, though some worry about the overabundance of it crowding out other more proactive options. Izzet Charm has plenty of potential for proactivity with its second function-- 2 damage to a creature. Again, the Charm's instant nature serves it well, and allows its wielder to wait until the perfect moment to deliver the blast. However, hesitation is not always prudent, and sometimes there is a straightforward wisdom in acting immediately. The secodn function works just fine in that capacity as well, but for immediate results, one is best served by its third function-- to draw two cards and discard two cards. This filtering function can prove highly useful as it maximizes the odds of acquiring a more suited tool for the task, as well as clearing one's hand of unusable distractions. One must keep one's thoughts clear after all!

Constructed- 4
Casual- 4
Limited- 4
Multiplayer- 4


David Fanany

Player since 1995

Izzet Charm
 
Are you enjoying Standard tournaments? Will you still be enjoying them once this thing starts getting chained with Snapcaster Mages? Honestly, I think this is a strong contender for best modal spell ever, and further that printing these effects at this exact time is like throwing gasoline on a burning gasoline fire. Even in settings where your deck isn't set up to be a collection of every legal card that effectively functions like a Time Walk, you'll never feel bad about including this card: for example, it clears the path in your Kiln Fiend burn deck, and sometimes finds the Fiend, and sometimes saves its life. An excellent card all around.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Paul

Welcome back readers todays card of the day is Izzet Charm the most powerful in my opinion. The sheer versatility of a removal spell or a counter and less exciting a looting card. In standard this card combined with Snapcaster Mage and in conjunction with Delver of Secrets I still feel R/U delver can still be a thing, not the format defining almost ban worthy thing it had been before but still a powerful option. The sheer versatility of the charms make them powerful choices this is no exception. In modern it could see play as the versatility of a counter spell and a small creature removal spell as well as looting potentially for combo decks makes it appealing. In legacy and vintage I don’t foresee this card seeing a lot of play perhaps niche. In casual and multiplayer its versatile and can kill utility creatures or catch an opponent off guard with its counterspell making it a choice for izzet decks that could use the extra versatility. In limited its pretty decent a creature removal trick or a counterspell and a way to draw into your powerful cards all have some merit. Overall a powerful card and I feel the best of the charm cycle the versatility is astonishing.
 
Constructed: 3.5
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Izzet Charm which is a two mana Blue/Red that can counter target non-creature spell unless the controller pays two, deal two damage to target creature, or draw two cards then discard two cards.  This more or less combines the effects of three useful one mana cards in one affordable package which makes this an excellent addition to any Blue/Red deck.  There's no real drawback to this as it works as removal, countermagic, or hand fixing for a needed combo piece or such. 
Overall something that can be used in almost any situation, is fairly low cost, and in the current popular guild will see lots of play for a good reason.
 
For Limited everything that makes it good in Constructed applies here as well and it should be played in every Izzet themed deck.  A top end second choice in Booster and every copy in Sealed should be played in Blue/Red or an expanded three color design.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

      Welcome to the Pojo.com card of the day section. Today we are looking at the Izzet Charm from Return to Ravnica. Izzet Charm is an uncommon instant that costs one red and one blue mana. Izzet Charm has three abilities to choose from. They are: Counter target noncreature spell unless it’s controller pays two generic mana. Or, Izzet Charm deals two damage to target creature. Or, draw two cards and then discard two cards.

      I have always loved the charms, no matter what variety. I love options in a spell. The Izzet Charm is also certainly one of my favorites from Return to Ravnica. The fact that you could counter a noncreature spell, kill a creature, or draw some cards, any of which for just two mana, is a great bargain.

     Sometimes the best part of the Charms is never knowing what you will need to use it for when it hits your hand.

Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 5/5


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