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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Mizzium Mortars
Image from Wizards.com

Mizzium Mortars
- Return to Ravnica

Reviewed October 29, 2012

Constructed: 4.13
Casual: 4.13
Limited: 4.87
Multiplayer: 4.67

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Mizzium Mortars
 
I feel I would be remiss if I didn't point out that this card only costs one more than Flame Slash to flash back with Snapcaster Mage; one mana may mean a lot in Paulo Vitor's world (except it doesn't really), but it certainly doesn't mean as much in other places. So yeah, everyone go ask Development about that. I should also point out that it sort of tries to be all things to all people; the players who want to miserablize the universe with Snapcaster Mage can do so, and those who just want to get their mad scientist on and have a second version of Flame Wave around can do that too. That makes a pretty good card, in this case.
 
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 5/5

Michael "Maikeruu" Pierno

Today's card of the day is Mizzium Mortars which is a Red two mana or six mana with Overload that deals four damage to target or each creature you don't control.  Two mana for four damage isn't bad, though not being an Instant is a drawback as is not being able to target anything other than an opponent's creature.  The real standout is the four damage to all creatures you don't control with Overload which is very powerful both in Multiplayer and nearly any scenario in other formats where even two creatures will be destroyed by it.  Overall this will see play in Red decks with a focus on removal as it can fill both the two and six mana slots allowing both flexibility and potential one-sided board clearing.
 
For Limited removal is one of the best early picks in Booster or when building a Sealed deck and this is no exception.  The two mana for four damage is solid and with just one Red can work in Izzet, Rakdos, or splashed into just about any guild.  The Overload cost will require a deck with about half Red mana, though using it will often lead to winning the game.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

     Welcome to a new week of card of the day reviews here at Pojo.com. We kick off a stormy week with a very stormy card indeed, Mizzium Mortars from Return to Ravnica. Mizzium Mortars is a rare red sorcery that costs one generic and one red mana. Mizzium Mortars deals four damage to target creature you don't control. Mizzium Mortars has an Overload cost of three generic and three red mana and replaces the word target with each, dealing four damage to each creature you don't control.

      Mizzium Mortars is one of the best and most sought after rare cards from Return to Ravnica, simply because of what it does. A potential board wipe for six mana is not that bad at all, especially since the only board it will potentially wipe is your opponents! That four damage at sorcery speed is a bit slow, but it clears a path for your creatures to deal a possible game ending score. And that is definitely worth the six mana. Even the base effect of just four damage to one creature could save you from a nasty creature, and that comes at only two mana.

     And what makes this card even better (not that it needed it) is the multiplayer value! Each creature you don't control means that in a multiplayer game, you are blasting everyone elses board! 

     It really is no wonder that the MIzzium Mortars is such a great card, who wouldn't like smacking your opponents field and not your own?

Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 5/5


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