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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Cyclonic Rift
Image from Wizards.com

Cyclonic Rift
- Return to Ravnica

Reviewed October 8, 2012

Constructed: 3.83
Casual: 3.83
Limited: 3.83
Multiplayer: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


Paul

Welcome back readers to Izzet week as we examine in greater detail Return to Ravnica. Todays card of the day is Cyclonic Rift a card I think will see a hefty amount of play. The Access to an into the roil minus kicker early and a late game ending overload makes it very versatile in its applications. In standard I can foresee this card seeing some sporadic play with Grixis style control decks such as this and Rakdos’s Return is a thing. This card is also good in most control decks running blue due to its versatility. In modern its expensive but once again versatility is key I would not be surprised seeing it however. In legacy and vintage this seems suboptimal compared to cards such as Upheaval which doesn’t see the widest amount of play. In casual and multiplayer I expect this to be a thing the sheer versatility of the card as early bounce spell and late game winning card is a nice combination. In limited it’s a solid game winning card if you get the overload cost otherwise it’s a decent way to deal with a problem permanent for a short time or to protect one of your powerful cards. Overall the versatility this card brings to the table means its an overall powerful card.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Cyclonic Rift which is a two or seven mana with Overload instant that returns target or each nonland permanent you don't control to its owner's hand.  Easily splashed with just one Blue mana, useful early or late, not a sorcery, and can easily win the game. 
It can't return your own permanent to hand in response to removal and the cost of seven would benefit from stall or acceleration, but these are minor problems at best. Overall this is an excellent card that will also dominate Multiplayer formats, Commander included, and will be a common sight in Blue decks for a very long time.
 
In Limited this is a game-ending or saving card that should almost always be splashed or played outright if Blue is one of your guild colors.  Even bouncing one permanent can be a huge advantage and this is a great first pick in Booster that doesn't prevent drafting into different colors if needed.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 5.0

John
Shultis
Phoenix
Gaming

     Welcome to a new week of card of the day reviews here at Pojo.com! We kick start this week looking at Cyclonic Rift from Return to Ravnica. Cyclonic Rift is a rare blue instant that costs one generic and one blue mana. Cyclonic Rift returns target nonland permanent you don't control to it's owner's hand. cyclonic Rift has an Overload cost of six generic and one blue mana, and replaces "target" with "each".

     Cyclonic Rift is very nice. The main drawback being that seven mana for the Overload is a bit pricey. But, should it happen, which I did see happen at an event this past weekend, the results are game ending. The way that it is easier to get that cost is by using the keyrunes. They themselves are a cheap way to mana accelerate, and that is really all you need! Turn five with two keyrunes and having dropped a land every turn, and there is your Overloaded Cyclonic Rift.

     The main thing in that you must ensure that using it for the Overload cost will be worth it, whether it be to stop yourself from death, or to ensure your forces land the final blow. You sure don't want to spend this much mana for nothing. It would have been nice for Cyclonic Rift to have the cannot be countered clause so many other cards in this set were granted. But alas, we must fear the dreaded Cancel.  

Limited: 4/5
Constructed: 4/5
Casual: 4/5
Multiplayer: 4/5


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