Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

Sands of Delirium
- M2013

Reviewed September 4, 2012

Constructed: 2.33
Casual: 3.00
Limited: 4.00
Multiplayer: 2.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Sands of Delirium
 
I was a little surprised when I saw this - did Millstone really need to be turbocharged? Well, I guess it's faster, and faster makes time for more games in a session and less time for your opponent to potentially come back. I'd really like to try this out in a deck with lots of mana, maybe some kind of real-life version of Kiora Atua's deck from Duels of the Planeswalkers 2012, as an alternate win condition. Plus, you've gotta figure there's at least one way to generate 45 mana in one turn and use this to one-shot your opponent, right? Send me a decklist!
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 2/5

Paul

Welcome back readers todays card of the day is an interesting mill card. Competitively mill has not been the most competitive outside of a few brief cases being the exception. In standard outside of a questionable inclusion in Turbo Fog style decks this card is too slow to provide a win but perhaps in a Turbo Fog archetype if and when it takes off. In modern there exists many more fog effects and powerful cards for the archetype but I still feel this card may be too slow to justify its inclusion in decks. In  legacy and vintage this card won’t see play outside of a combo that totally mills a player but there exists better options for finishers in that regard. In casual and multiplayer this card is decent for mill decks and can make good use of untap effects for artifacts combine this with an artifact land base and unwinding clock for big mill. Mill is definitely popular in casual and multiplayer and this is a decent tool to assist this style of deck. In limited it’s a bomb for slow paced decks as it becomes easy to mill a forty card deck providing a powerful tool for slower decks. Overall a powerful limited and casual and multiplayer card that depending on Turbo Fog’s viability could see some niche competitive play.
 
Constructed: 2.0
Casual: 3.0
Limited: 3.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Sands of Delirium which is a three mana artifact that taps for X to have target player put the top X cards from the library into the graveyard.  Mill has a variety of options available to them and this is a decent if not overly impressive addition that works at instant speed to use any remaining mana efficiently.  Overall this is an unlikely choice to add to mill outside of an infinite mana design, but if mill gains further traction in current formats it may be a supporting threat to watch for.
 
In Limited this is a devastating card that can make even the weakest pool into a tournament winner simply by stalling long enough for a few activations of Sands.  Even without support this can win games and is even more of a threat with cards that can benefit from the opponent's graveyard or accelerate the library destruction passively.  Single use mill cards are not strong in Limited unless your pool includes several examples, but with forty card decks and large supplies of mana to take advantage of this transcends that stigma.  Unlike most deck destruction effects this is an absolute first pick either to use and win with or to keep away from other players as a top priority hate draft.  Being colorless and fairly low cost makes Sands an automatic inclusion in Sealed, barring any qualms for using this particular card.
 
For Multiplayer the nature of the format weakens deck destruction drastically and synergy with graveyard effects is disrupted as opponents are defeated.  This is one of the better cards for the theme as it is reusable, colorless, and instant speed which allows it to fare better than other options.
 
Constructed: 3.0
Casual: 3.0
Limited: 5.0
Multiplayer: 2.5


Copyrightę 1998-2012 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.