Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Think Twice
Image from Wizards.com

 Think Twice
- Innistrad

Reviewed April 17, 2013

Constructed: 3.40
Casual: 3.13
Limited: 3.50
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Think Twice

A cog. A utility card. Nobody counters Think Twice, and not because it has flashback.  Because the Think Twice is not what your opponent is afraid of. It's what you draw off the Think Twice that you actually use to win with. Think Twice is two cards for the price of one, and that kind of card advantage is how you win games. One card now and one card later, for when you really need it. Personally, I recommend playing it early, then waiting until you've emptied your hand and your opponent has forgotten about it. Let him thin you have one last card left in hand and can't get another one.

Constructed- 3
Casual- 2
Limited- 3.5
Multiplayer- 2.5

David Fanany

Player since 1995

Think Twice
 
On the surface, a card like Think Twice doesn't look too appealing. A lot of card drawing is crazily spectacular, beckoning you to try and draw enough cards to win the game all at once. Think Twice doesn't do that, unless you have some way to copy it lots of times on both castings. What it does do is improve your deck's performance in small increments over an entire game. Consider this: if you cast it from your hand (say at the end of your opponent's second turn - flexibility!), you may not have gained card advantage, but you will have seen one more card from your deck than you would have without it. That's probably one more than your opponent's seen at that point - and Think Twice isn't truly dead, just waiting for whenever you need another extra card. The fact that Think Twice isn't more highly rated among the community is a testament to the fact that blue control decks have had it way too good for way too long. Yeah, I went there.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Paul

Welcome back readers todays card of the day is Think Twice a powerful card drawing instant reprinted from Time Spiral that has been seeing play for as long as it has been legal. In standard this card naturally slides into the majority of control decks allowing them to dig deeper for answers the ability to make mana payments on different turns to draw the two cards makes this a more palatable option for card draw and I don’t foresee this card not seeing extensive amounts of play in standard. In modern this card also helps smooth draws for control and is a good value card. In eternal formats this card seems meh compared to the number of cards available. In casual it’s a fine card draw that allows you to bluff or have mana up for counterspells and if you don’t counter anything you can use your mana and invest in some extra cards. In the multiplayer aspects its an all right form of card draw but opponents are outdrawing you many times over meaning efficient creature bodies such as Mulldrifter may be a better option for multiplayer decks as it serves dual purposes. In limited it’s a solid blue card that can help you dig for important cards. Overall a powerful card that has seen tons of play and is quite influential.
 
Constructed: 3.0
Casual: 3.0
Limited: 3.0
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Think Twice which is a two mana Blue instant that draws a card and has Flashback for three mana.  There are several benefits of a card like this to Blue control which include another use for untapped mana on an opponent's turn and additional spells cast to trigger effects.  Overall it is a useful addition to that style of deck and should remain popular for quite some time.
 
In Limited this thins the deck, adds a little card advantage when Flashback is used, and has no real negatives when included in even a moderately Blue build.  It is a solid middle of the pack on color choice in Booster and generally worth the slot in Sealed.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


Copyright© 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.