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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sliver Queen
Image from Wizards.com

 Sliver Queen
- Stronghold

Reviewed August 23, 2013

Constructed: 3.33
Casual: 4.50
Limited: 2.33
Multiplayer: 4.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Sliver Queen

Long considered the lynchpin of a Sliver deck, the Queen contributes surprisingly little. Neither her nor her spawn grant all Slivers an ability-- she exists for the hive to serve. All the various combat abilities the Slivers can bestow definitely look more impressive on a 7/7, but to run the Queen effectively, you must build a five-color deck, which isn't easy. Your reward for pulling it off is a token-generation engine, and a horde of Lords who can all power up your tokens. As far as tokens go, the Queen is better at generating them than most cards. Usually, a repeatable token producer requires you to tap the creature, or at best pay a lot more than (2) per token. But the work you spent getting the Queen out, and the additional times and turns it takes to build up a sizable mass of tokens, simply made her too slow back in her own day--she was at best a toy for the kitchen-table crowd while tournament Slivers stuck to two or three colors.

Today, Sliver Queen is finding new life in Commander. As the commander of a Sliver deck, a player never has to worry about drawing her. And the format is much better suited to five-color Sliver decks, as it favors slower-paced games and the 100-card singleton limit encourages a Sliver fan's natural inclination to cram in a copy of as many different Slivers as possible.

Constructed- 1.5
Casual- 4
Limited- 1
Multiplayer- 4.75 

David Fanany

Player since 1995

Sliver Queen

Can you believe it's been more than ten years since the Pojo crew has reviewed the Sliver Queen? She's only one of the most famous, iconic, and popular cards of all time, and it's easy to see why (yes, even if you're one of those people who asks why she has all five colors in her mana cost). While she doesn't offer a power boost like the other legendary Slivers, she doesn't really need to - if you run out of such boosts in a Sliver-themed deck, you're doing it wrong. Did you know that this card has even made appearances in competitive Vintage? After all, when your deck is designed to generate an arbitrarily large amount of mana, there are few things more fun than overrunning a Workshop deck with 900,000 Sliver tokens.

Constructed: 4/5
Casual: 5/5
Limited: 2/5
Multiplayer: 4/5

DavidFanany
Michael "Maikeruu" Pierno

Today's card of the day is Sliver Queen which is a five mana, five color, 7/7 Legendary sliver that for two mana puts a 1/1 colorless sliver token into play.  Managing the mana cost to get her into play is the only real issue with this card and it can conveniently be approached with Gemhide or Manaweft as they also provide mana for the effect.  With a few effects like Haste, evasion, and power boosts through other slivers the Queen provides an often overwhelming advantage.  Various card combinations exist to maximize the benefit and this has been and will remain a popular card in sliver decks across formats that allow it.
 
In a Limited setting where this is available the mana cost is a much bigger problem as the easy mana fixing options are going to be either out of block or in short supply.  An obvious first pick in Booster for the rare draft, though actually using it can be difficult as maintaining a five color deck and slivers to drive it requires a lucky pool.  In Sealed the chances of using it are even smaller, so it depends on what fixing is present and the balance of useful support.  Once in play it can dominate a game with two or more tokens each turn and almost any other sliver to give them an effect, which gives strong incentive to force a deck around it.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.0
Multiplayer: 4.5


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