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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Triad of Fates
Image from Wizards.com

 Triad of Fates
- Theros

Reviewed December 4, 2013

Constructed: 2.25
Casual: 2.75
Limited: 3.13
Multiplayer: 2.82

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Triad of Fates

It seems like this could fuel some cool combos, but I'm not sure I can think of any. The trouble with the Triad is that all three of its abilities require tapping it. So, one turn to put a fate counter on, and another to either Blink it or Oblate it. Blinking is usually most effective when you can do it as a surprise, in response to a kill spell, or maybe when a creature has a good ETB ability. Oblation, on the other hand, can be a handy answer when you just need something gone or a means to "cash out" an obsolete creature to refill your hand. Really this needs some means of untapping it on command if it's going to be as effective as it could be, and since most of those are in blue, this kind of fizzles as a commander. In tournament Magic, it's still just too slow, and W/B control has better means of controlling the board.

Constructed- 1.5
Casual- 2
Limited- 3
Multiplayer- 1.75

David Fanany

Player since 1995

Triad of Fates
 
I think this card was originally intended to suggest the actual three Fates of Greek mythology. I'm not sure I would have used the "flickering" mechanic to represent Lachesis, myself, but you know what Mark Rosewater's like. I say that, but I actually really like this card. It will absolutely take over a game if left unchecked, and you can use any part of the Triad against your opponent or as a defensive or mitigation measure with your own creatures. That kind of flexibility is very valuable and hard to come by.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Triad of Fates which is a four mana White and Black 3/3 Legendary that for one and tapping puts a fate counter on another target creature, for one White and tapping it exiles a target creature with a fate counter then returns it, and for one Black and tapping it exiles target creature with a fate counter and the controller draws two cards.  This card is slow to do anything without an external source to untap it and the two effects are of minimal or at least situational benefit against an opponent. Blinking can work offensively for creatures with counters or auras or defensively for enters or leaves play effects, but two turns for each is not really worth it.  The true removal is almost better used on your own creatures as it gives the owner a two for one trade in their benefit.  Overall this card is slow and very situational which will likely keep it from seeing much play in any format, though it will have some fans in Casual and Commander.
 
In Limited the reusable removal is more beneficial as a two for one against a major bomb is acceptable, even with the two turns to see a result as a major drawback.  The addition of being multicolor is another hindrance, but a weapon that can exile a god or other major threats is too good to ignore even with flaws.  A reasonable first pick in Booster or inclusion for Sealed that can be supported primarily by whichever color pool is stronger in White or Black.
 
Constructed: 2.5
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5


Skid Rambo

Triad of Fates

When Triad of Fates enters the battlefield put a fate counter on target creature.  Wait? That’s not what it says! Nope, it says that you must wait 3 turns before seeing any results from Triad of Fates. This creature really wants to be an assassin of board trickery, but it feels too slow.  Maybe I’m not seeing the big picture with Triad of Fates, but honestly I don’t care to look for it. Triad of Fates could fit into a deck that is loaded with so many threats that your opponent has to overlook the Triad. This Legendary creature “really” wants to work with cards that can un-tap things. It is a pity that Triad of Fates cannot put counters on itself, because it would also have some evasion.  I think that this card could make a control deck a little more annoying than usual, but overall Triad of Fates is too slow for me. 

Constructed: 2
Casual: 2.5
Limited: 2
Multiplayer: 3


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