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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Elspeth, Sun's Champion
Image from Wizards.com

Elspeth, Sun's Champion
- Theros

Reviewed December 5, 2013

Constructed: 4.00
Casual: 4.10
Limited: 4.90
Multiplayer: 4.10

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Elspeth, Sun's Champion

Because of how planeswalkers work, they take a few turns to get going, and that means that more expensive ones really need to be something special. Elspeth 3.0 costs six mana, which for a 'walker is a lot, but I think she's still worth it. She comes down with four loyalty, and her first two abilities are +1 and -3, so you have a choice of which one you use right off the bat. The +1 drops three Soldier tokens into play, providing you with blocker backup if you're playing the long game, while the -3 ability kills anything that's still a threat at this point yet leaves the small stuff and the 0/4 blockers and such. Either one should help stall for time while you build up to her Ultimate-- a permanent +2/+2 and flying for your entire team. If you can get that off and any of Elspeth's tokens are still on the board, or if Elspeth herself is still on the board, then you pretty much win.

Constructed- 4.5
Casual- 4.9
Limited- 5
Multiplayer- 4.99


David Fanany

Player since 1995

Elspeth, Sun's Champion
 
There's a semi-written rule of modern design that says every set should have a planeswalker. There also seems to be an entirely unwritten rule that every planeswalker has to be powerful, and Elspeth is no exception. Then again, she was never likely to be the exception. Mechanically, this appearance is a cross between her first two, but I have no doubt that it will be just as influential, both because of Elspeth's personal appeal and because all three of her abilities work wonders against Theros' monstrous creatures. 
 
Constructed: 4/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5

Paul

Welcome back readers todays card of the day is the newest incarnation of Elspeth a powerful six mana planeswalker capable of churning out an army. In standard this card provides a valuable tool for control decks allowing you to make chump blockers that can act as win conditions and acting as creature removal. Elspeth also provides aggressive decks with a way to keep pressure on opponents and her emblem allows for weenie decks to swarm for the win. This card provides power for different archetypes and a planeswalker with a powerful board presence. In modern and eternal formats this card has a high mana cost but still can see some solid play as it is a powerful planeswalker. In casual and multiplayer this creature is amazing for token decks as it spits out a powerful army and can deal with problematic powerful creatures to insure her small army can dominate, and once you get her to her ultimate you dominate creature battles. In limited it’s a bomb its mythic pick it and enjoy the fruits. Overall a powerful planeswalker that will see play in most formats and has powerful abilities.

Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Elspeth, Sun's Champion which is a White six mana planeswalker with four loyalty. The +1 is excellent as just spamming that can win games, trade with threats, or at least stall very effectively. The -3, which is usable the turn she enters play, is also quite strong and similar to a Wrath of God with the added synergy for the other two effects. The -7 is nice, though it takes three turns to power up, but if even some of those nine tokens are still in play they become 3/3 evasive threats which should win the game that turn. While they are a great set of planeswalker abilities, the casting cost is a little too high for competitive formats particularly as she also benefits from multiple turns to stack effects. Play outside of Casual or Multiplayer is unlikely, though a Green and White acceleration and token build could be viable and she would be a strong finisher if the format slows down later in the rotation.

For Limited the mana cost is less of a drawback and the abilities are dominant in the format with few options available as a response. An incredibly easy first pick in Booster and barring a completely incompatible pool in Sealed should be played whenever possible. Token production often wins in the format and the mass removal to somewhat clear the field for them or powering up into the evasion gives flexibility to control most situations.

Constructed: 4.0
Casual: 4.0
Limited: 5.0
Multiplayer: 4.0


Skid Rambo

Yay! We get to review what most players consider to be the best card in Theros. What’s not to like about Elspeth? Of course I can name a few things that I don’t like. I really don’t like the idea of paying 6 mana for three 1/1 tokens, just to watch my opponent destroy Elspeth. Let’s be realistic. Most players will try to get rid of a Planeswalker ASAP. Sure, we all know that if your opponent has no legit response to Elspeth, she is a total BEAST! Her second ability is what really makes a difference in a game. Destroying all creatures with power 4 or greater is a great way to swing the game to your favor. I really don’t like 4 loyalty for 6 mana, but when used correctly Elspeth, Sun’s Champion can win games by herself.

Constructed: 4
Casual: 4
Limited: 5
Multiplayer: 4


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