We all agree that drawing cards is a good
ability, right? That's because it gives you more
cards to cast. There's a chance you'll draw a
card that isn't useful to the current situation,
but as long as there's SOMETHING in your deck
that you can use, you want to draw cards.
Yawgmoth's Will lets you cast any card that's
currently in your graveyard, up to and including
ALL of them, which is basically like saying
"re-draw all the cards you've cast this game".
Sure, you only get one turn, but if you've got
enough mana you can re-cast all the cheap kill
spells and Duress variants, re-fill your
board with dead creatures, and even get a second
use out of Evolving Wilds. And with so many mill
cards in the game, it's not hard to load up your
graveyard with everything you need to win.
This week we're really walking on the wild side,
through the looking glass, where angels fear to
tread. The only thing as crazy as this week's
cards is the fact that we've never reviewed any
of them before. No, really - press the back
button on your browser and check if you don't
Everyone back now? Okay. There's a reason some
Magic players joke about how a card named "Yawgmoth's
Lotus" would have to be banned before it was
even designed, and this is half of that reason.
We all know by now that Snapcaster Mage is
pretty ridiculous. Now, imagine if Snapcaster
Mage also worked on creatures, artifacts, and
lands. Imagine that instead of just working on
one instant, sorcery, artifact, creature, land,
or planeswalker from your graveyard, it worked
on all of them at once, meaning that your hand
basically doubles or triples in size for one
turn. I bet in the time it takes you to read
this sentence, you can think of at least one way
that would let you win the game five times over.
Today's card of the day is Yawgmoth's Will
which is a three mana Black sorcery that allows
you to play cards from your graveyard until end
of turn and any cards that would be put in the
graveyard that turn are instead exiled.
Even without counting combinations to fill your
graveyard before casting this there is massive
potential in having your hand include the entire
graveyard. Cards like Dark Ritual are a
must alongside this and even a simple reuse of a
removal spell can make a big difference.
Any format where this is available will see this
used and overall this is one of the most
powerful cards printed in Magic's history.
Yawgmoth's Will was a card that did not get a
lot of attention when it was released. Morphling
and the Legendary lands took all the spotlight.
I remember my friend putting Yawgmoth’s Will
into his Shadow deck. He used Yawgmoth’s
Will to re-use his kill spells and to bring back
his shadow creatures. I hated Shadow creatures
BTW. Yawgmoth’s Will paired perfectly with Dark
Ritual and went on to become the birth of
Flashback. This card offers much more than
flashback because it can also let you play
lands. Yawgmoth’s Will is one of the best
Sorceries ever created and thank Jace that
Yawg’s Will wasn’t printed as an instant!!