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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Yawgmoth's Will
Image from Wizards.com

Yawgmoth's Will
- Urza's Saga

Reviewed December 9, 2013

Constructed: 4.88
Casual: 4.88
Limited: 4.63
Multiplayer: 4.63

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Yawgmoth's WIll

We all agree that drawing cards is a good ability, right? That's because it gives you more cards to cast. There's a chance you'll draw a card that isn't useful to the current situation, but as long as there's SOMETHING in your deck that you can use, you want to draw cards. Yawgmoth's Will lets you cast any card that's currently in your graveyard, up to and including ALL of them, which is basically like saying "re-draw all the cards you've cast this game". Sure, you only get one turn, but if you've got enough mana you can re-cast all the cheap kill spells  and Duress variants, re-fill your board with dead creatures, and even get a second use out of Evolving Wilds. And with so many mill cards in the game, it's not hard to load up your graveyard with everything you need to win.

Constructed- BANNED
Casual- 5
Limited- 5
Multiplayer- 5


David Fanany

Player since 1995

Yawgmoth's Will
 
This week we're really walking on the wild side, through the looking glass, where angels fear to tread. The only thing as crazy as this week's cards is the fact that we've never reviewed any of them before. No, really - press the back button on your browser and check if you don't believe me.
 
Everyone back now? Okay. There's a reason some Magic players joke about how a card named "Yawgmoth's Lotus" would have to be banned before it was even designed, and this is half of that reason. We all know by now that Snapcaster Mage is pretty ridiculous. Now, imagine if Snapcaster Mage also worked on creatures, artifacts, and lands. Imagine that instead of just working on one instant, sorcery, artifact, creature, land, or planeswalker from your graveyard, it worked on all of them at once, meaning that your hand basically doubles or triples in size for one turn. I bet in the time it takes you to read this sentence, you can think of at least one way that would let you win the game five times over. 
 
Constructed: 5/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Yawgmoth's Will which is a three mana Black sorcery that allows you to play cards from your graveyard until end of turn and any cards that would be put in the graveyard that turn are instead exiled.  Even without counting combinations to fill your graveyard before casting this there is massive potential in having your hand include the entire graveyard.  Cards like Dark Ritual are a must alongside this and even a simple reuse of a removal spell can make a big difference.  Any format where this is available will see this used and overall this is one of the most powerful cards printed in Magic's history.
 
Constructed: 5.0
Casual: 5.0
Limited: 5.0
Multiplayer: 5.0


Skid Rambo

Yawgmoth's Will was a card that did not get a lot of attention when it was released. Morphling and the Legendary lands took all the spotlight. I remember my friend putting Yawgmoth’s Will into his Shadow deck.  He used Yawgmoth’s Will to re-use his kill spells and to bring back his shadow creatures. I hated Shadow creatures BTW. Yawgmoth’s Will paired perfectly with Dark Ritual and went on to become the birth of Flashback. This card offers much more than flashback because it can also let you play lands. Yawgmoth’s Will is one of the best Sorceries ever created and thank Jace that Yawg’s Will wasn’t printed as an instant!!

Constructed: 4.5
Casual: 5
Limited: 4.5
Multiplayer: 4.5


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