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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sepulchral Primordial
Image from Wizards.com

 Sepulchral Primordial
- Gatecrash

Reviewed February 13, 2013

Constructed: 3.00
Casual: 3.58
Limited: 3.67
Multiplayer: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Sepulchral Primordial

You get X creatures, where X is the number of players in this game. For you it's a 5/4 with intimidate... and we're in a multicolor block, so intimidate has lost a bit of its luster, hasn't it? For each other player it's the best thing in their graveyard. I suspect this card is the reason all my fellow COTD reviewers liked Paranoid Delusions more than I did.

The more players, the more creatures you get. Unlike the last two Primordials, it doesn't debilitate your opponents immediately, you just get a bunch of creatures. Instant army in a can. In multiplayer, that means you can cast this and still play relatively neutral, just building up an army to say "hey, you don't want none of this". That kind of passive play isn't really going to get you much of anywhere though, and it can sometimes backfire as the table decides "he's going to win unless we team up to take him out first". And since you didn't actually take anything from that that they hadn't already used up and thrown away, you haven't actually hindered their ability to gang up on you, except by creating more blockers.

Constructed- 3
Casual- 4
Limited- 3.5
Multiplayer- 4

David Fanany

Player since 1995

Sepulchral Primordial

"Sepulchral" simply means "related to a tomb," as you may have seen on Daily MTG the other day. It's the same word used in "Twilight Sepulcher" and other such phrases. I mention this only because it seems slightly more blatant than some card names they have now. At least, though, you get what the card promises  - comparing other creatures with these stats and other reanimation spells, you might expect to pay something like twelve or thirteen mana to get both in play at the same time under other circumstances. In fact, the last time I saw an effect of this type that was so effective was on Ink-Eyes, back in Betrayers of Kamigawa.

Constructed: 4/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5

Paul

Welcome back readers todays card of the day continues the cycle of amazing multiplayer creatures. Seven mana for a 5/4 intimidate is not the best stats in the world luckily you get to reanimate a creature from each opponents graveyard into play. In standard seven mana is a lot and this card requires your opponent has creatures in the graveyard and is dependent on your opponents deck which often times is not the best strategy but in a world dominated by overpowered creatures this card could see some play, it goes quite well with milling effects on the opponent Nephalia Drownyard ect. In modern and legacy and vintage I think this creature is too slow and dependent its value has to many variables. In casual and multiplayer this card is amazing being able to reanimate 2+ creatures’ means you emerged on top and the longer the game goes on the better use you can make of opponents resources. In limited it’s expensive in draft but quite powerful and in sealed would be amazing. Overall a powerful multiplayer card with a glimmer of potential elsewhere.
 
Constructed: 2.0
Casual: 3.5
Limited: 3.0
Multiplayer: 5.0

Michael "Maikeruu" Pierno

Today's card of the day is Sepulchral Primordial which is a Black seven mana 5/4 with Intimidate that puts into play a creature from each opponent's graveyard under your control when it comes into play.  This is a powerful effect and having evasion on itself is nice even with the weak body for the cost, but seven mana is a little high for non-Multiplayer outside of reanimation themes.  If brought into play from the graveyard it is a nice two for one and it may see some play in those decks in addition to the fairly obvious inclusion in Multiplayer where the potential threat to more than one player is notable.
 
In Limited this is actually less of a one shot kill and a more stable multiple turn threat than Molten Primordial giving it similar value depending on the situation.  Being slower overall does hinder it, though that is mitigated a bit by possibly targeting a Haste enabled threat that left play or was discarded by a Dimir card. Other than that the mana cost isn't unreasonable in the format and aside from maintaining a low mana curve there is little reason not to include this in Sealed builds using Black mana.  In Booster this isn't the most powerful rare, but it can seriously strengthen your side of the battlefield and provide an evasive threat, making it a viable first pick.
 
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 4.5

John
Shultis
Phoenix
Gaming

Welcome to another great day here at the Pojo.com card of the day section. Today we are looking at Sepulchral Primordial from Gatecrash. Sepulchral Primordial is a rare black creature avatar that costs five generic and two black mana for a 5/4. Sepulchral Primordial has intimidate and says whenever it enters the battlefield for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
The Primordials have been a spotlight this week, so I will skip some of the details we have already discussed. Instead, let's focus on what makes it a decent card. In multiplayer, gaining several creatures is a huge advantage. And even in a single player potentially gaining control of potentially one of your opponents best creatures. It can be a huge advantage.

Sepulchral Primordial also has intimidate, and against a non-black deck, game can end quickly.

A solid card that once you get past the drawbacks can be really good.

Limited: 3/5
Constructed: 3/5
Casual: 3/5
Multiplayer: 4/5

Scott
Scott
Gerhardt
Host, The Gamer's Dome

Sepulchral Primordial
 
This card is sick.  Intimidate makes it something that may be very hard to deal with, and the fact that you take card from an opponent's yard and put them in play make this an absolutely color definer in limited.  It's brutally sick in multiplayer and casual.  I don't like it as much in serious constructed, but I think there may be decks that utilize it, at least out of the sideboard.
 
Constructed: 3
Casual: 5
Limited: 5
Multiplayer: 5
 
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