Lest you think that every card this week is a
tournament card, that the only point of it is
card advantage and time-counting attrition, I'd
like to point out that the competitive world
only really came around to tokens around the
time of the Alara block. Before then, Twilight
Drover and Doubling Season were mainstays of the
fun-oriented world, and Lingering Souls does
more than fit in to their existing decks: it
makes new ones of its own. Orzhov Spirits has
been a popular and captivating casual deck for
many years, and this card's release guarantees
that it will be for many more. Oh, and Lingering
Souls also just happens to be amazing in just
about every competitive deck from Esper Control
to 4.5-color Jund.
The number two card of the year is Lingering
Souls which is a three mana White sorcery that
puts two 1/1 White spirit tokens with Flying
into play and for a Flashback cost of one Black
mana and one other mana.
Four tokens with evasion from one card and five
mana is a bargain and will be a popular addition
to the Black/White token theme.
In Limited any deck running White can benefit
from two Flying 1/1 creatures and it should be
used in both Sealed decks and drafted relatively
early in Booster. If you can splash Black
or due to the pool are playing Black/White this
is an even more powerful option and one of the
bigger advantages available.