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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sword of Light and Shadow
Image from Wizards.com

Sword of Light and Shadow
- Modern Masters

Reviewed July 19, 2013

Constructed: 4.30
Casual: 4.40
Limited: 4.40
Multiplayer: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Sword of Light and Shadow

I wish we hadn't reviewed this the day after the Sword of Fire and Ice review-- there's a lot similar between them, it's hard to come up with a new review. Black and white is a slightly better pair of colors to have protection from than red and blue, since you're saving yourself from a wider selection of removal. But the real difference here is the triggered ability. Unlike Fire and Ice, both halves of Light and Shadow's trigger are a direct benefit to you. This is an advantage in multiplayer, as you're generating advantage without drawing the ire of a specific opponent. Shadow's recursion ability, however, is much more likely to fail to find a target than Fire's damage... unless your opponent(s) keep killing the creature wielding the Sword, which they may want to. Ice's card draw is a much better boon then Light's 3 life, but Shadow gives you back a card anyway, so if Shadow is compared to Ice, then Light pales in comparison to Fire.

Both swords generate advantage with every swing and should be shut down ASAP, but I think Fire and Ice is the slightly stronger of the two.

Constructed- 3.75
Casual- 4.25
Limited- 4.25
Multiplayer- 4.5

David Fanany

Player since 1995

Sword of Light and Shadow
 
This card used to be thought of by some people as the "lesser" of the Darksteel expansion's swords, back when they were only a pair and not a cycle. It's important to note, though, that "lesser" in the context of the Darksteel expansion's swords is still more powerful than about 90% of all other cards in Magic. Maybe I exaggerate, but only a little. If you manage to attack with someone carrying this sword even once or twice, it can easily make racing a futile effort and killing your other creatures even worse. And that's assuming your opponent even notices over their distress at being unable to target the wielder with almost anything that would help them get back in the game.
 
Constructed: 5/5
Casual: 5/5
Limited: 5/5
Multiplayer: 5/5
Michael "Maikeruu" Pierno

Today's card of the day is Sword of Light and Shadow which is a three mana equipment with an equip cost of two. The effects of +2/+2 with protection from White and Black are solid and relevant against many forms of removal plus the popular Orzhov builds. The dealing combat damage to an opponent triggering life gain of three isn't negligible with the added bonus of card advantage from retrieving a creature from your graveyard is dramatically improved when combined with an evasive target. Overall this isn't the strongest sword as the life gain pales next to direct damage, but the card advantage and useful protection colors make it quite playable and it retains usefulness against many popular decks.

In Limited formats where this is available it is a considerable threat that can easily win games when combined with an evasive creature by widening the life point gap by six or more each turn. Being colorless and only costing two mana to equip gives flexibility both in adding it to any and every deck as well as switching targets after an attack. An easy first pick in Booster and automatic inclusion for any Sealed deck.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


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