Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Dark Prophecy
Image from Wizards.com

Dark Prophecy
- M14

Reviewed July 24, 2013

Constructed: 3.63
Casual: 3.63
Limited: 3.25
Multiplayer: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Dark Prophecy

A classic Black ability. Unlike Phyrexian Arena, the effect isn't once each turn, it's more random. But then, Black is known to sacrifice it own creatures-- this just gives it more incentive to do so. And as time has taught us, one card is definitely worth one life. Though it is interesting to note that there's no easy "fail safe" here-- since it's not a creature itself, and Black can't really deal with enchantments, you may end up losing more life than you can handle. With that many cards coming in, though, and Black's ability to gain life, it really shouldn't come to that.

Constructed- 4
Casual- 4
Limited- 4
Multiplayer- 4


David Fanany

Player since 1995

Dark Prophecy
 
I'm a very specific sort of gamer: I like fair fights. My favorite combat sequences in Arkham City and Bayonetta were the ones where I felt like I was fighting against powerful opponents for my (character's) life; my favorite cards in Magic are the ones that have an impact but make interesting and two-sided situations. So, as you've probably guessed by now, I like Dark Prophecy (even though its game text doesn't exactly match its name). While the fact that it makes you work a little for the effect means it probably won't be as dominant as its predecessors, it's not that hard to build around and relates to something that was most likely going to happen anyway.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Paul

Welcome back readers todays card of the day is quite powerful and can combine well with sacrifice engines to reap a ton of card advantage but at the cost of your life. In standard i could see this card seeing play when combined with Blood Artist and sacrifice effects to power through your deck and draw tons of cards, this is for sure an engine to build your deck around and it shines when correctly build around otherwise it provides a Phyrexian Arena effect that only triggers occasionally. In modern and other eternal formats this card could be broken when combined with the right support but the casting cost may limit the decks able to effectively utilize this enchantment. In casual this is a nice card draw engine for decks based around sacrificing for profit and can simply draw tons. In multiplayer this card is dangerous as life totals are more valuable when your against multiple opponents and this card while it can give you lots of card advantage, i don’t think it provides enough to outdraw an entire table. In limited its an awkward enchantment that you would have to draft and build around but could provide some interesting effects though unlikely. Overall a powerful combo card that can be used to gain incremental advantage and will see some competitive and casual play.

Constructed: 3.5
Casual: 3.5
Limited: 2.0
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Dark Prophecy which is a three mana Black enchantment that has you draw a card and lose a life whenever a creature you control dies. This is an interesting tool for a mono-Black sacrifice build or a combo with a similar level of attrition. The drawback can be worked around with Lifelink or other effects and overall this has some potential to see serious play as a card advantage engine that functions with existing strategies.

In Limited the triple Black is an issue, as is the reduction in easily sacrificed creatures, but just combat or removal nets cards for a loss of life which can be a big long term advantage. The mana available later in the game should allow just about anything drawn to be played and aggressively drafting Black with this as a first pick is a strong strategy. In Sealed it is a bit harder to use effectively and a predominantly Black deck is best to try and get it into play before the endgame stage.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Copyright© 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.