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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Punish the Enemy
Image from Wizards.com

 Punish the Enemy
- Dragon's Maze

Reviewed June 18, 2013

Constructed: 1.87
Casual: 1.87
Limited: 3.50
Multiplayer: 1.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Punish the Enemy

Five mana is a lot for a kill spell, when Searing Spear does the same damage to one target... for three fewer mana. Is it worth an extra three mana just to hit a creature AND its owner? I don't think so. At that much mana, you can't really leave five lands open just in case, whereas with Searing Spear, two untapped lands doesn't necessarily give away that you have a trick. Straight up direct damage to a player isn't really worth much unless it's the finishing blow, and if that's the case, why bother paying extra to damage a creature too? The game's over anyway!

Constructed- 1.5
Casual- 1.5
Limited- 2.5
Multiplayer- 1.5

David Fanany

Player since 1995

Punish the Enemy

When I saw this card, I immediately thought of Burn the Impure from Mirrodin Besieged; and not just because they have basically the same name. This version, of course, is always "on" and is correspondingly more expensive. You can play it in your main deck and almost always be assured of being able to use it (unless you come up against my Gate-based Filth Casserole deck. Cue the finger pyramid of evil contemplation). In a purely technical sense, this is an efficient card - six damage for five mana - so it's worth considering. In older formats, you obviously have much cheaper options, but this card is still good at what it does.

Constructed: 2/5
Casual: 2/5
Limited: 4/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Punish the Enemy which is a five mana Red instant that deals three damage to target player and three damage to target creature. The mana cost is a little high for the low amount of damage dealt to each target, even if six total damage is somewhat efficient at the cost. The lack of flexibility in both a player and a creature needing to be damaged impacts timing somewhat, but that shouldn't impact many games as it is a very situational drawback.
Overall this costs a little too much mana for not enough damage to a target creature, which leaves this unlikely to see any competitive play.

For Limited the value of burn is dramatically increased and even mediocre cards can be impressive and this is not an exception. Five mana for three damage to a creature is playable if not impressive and the extra three damage to an opponent puts this firmly into the category of maindeck status. With a single symbol in the cost any deck using Red mana can include this and it aside from being an automatic inclusion for Sealed it is a strong early pick in Booster after a Red-aligned rare.

Constructed: 2.0
Casual: 2.0
Limited: 4.0
Multiplayer: 2.0


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