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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Slaughterhorn
Image from Wizards.com

 Slaughterhorn
- Gatecrash

Reviewed June 24, 2013

Constructed: 2.87
Casual: 3.00
Limited: 3.87
Multiplayer: 2.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Slaughterhorn

As a creature, it's a worse Centaur Courser. As a combat trick, it's a worse Giant Growth. Neither of those cards has been relevant in Standard so far, so slightly worse versions don't have much to hope for.

Then again, if I really need a creature and I draw Giant Growth, I lose. Slaughterhorn doesn't have that problem. The whole value here, and of Bloodrush in general, is that you choose what you need based on the state of your current field presence. I think I'd still rather have one good card than my choice of two bad ones, but at least Slaughterhorn isn't completely useless. I do hear rumors that the next Core Set will have some Beast tribal...

Constructed- 1.5
Casual- 2
Limited- 3
Multiplayer- 1.75


David Fanany

Player since 1995

Slaughterhorn
 
This card is the very definition of solid. As a creature, it's nothing too spectacular, but three power for three mana is perfectly acceptable and fights decently on offense and defense. Its bloodrush ability looks like Giant Growth, but naturally lacks the subtlety and versatility of its famous ancestor; still, giving something +3 power for one mana can lead to blowouts. Having the option for either is what makes this card good.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Slaughterhorn which is a three mana Green 3/2 or for one Green it can be discarded for Bloodrush to give +3/+2 to target attacking creature until end of turn.  This is a somewhat under-appreciated choice for an aggressive Green deck as it works as a less flexible Giant Growth on the offensive or a 3/2 as needed. The choice gives it value in multiple builds and it is likely to be played across formats as a sleeper threat for quite some time.
 
In Limited this is often a Giant Growth which is excellent in the format, or in a topdeck situation it is a decent defense by placing three power in the path of any attacker.  Even having a 3/2 against a weak field position is playable if the situation calls for it and with just one Green in the cost every Green deck can benefit from including this.  The three power is also likely to trigger Evolve which adds priority to drafting this in Sealed and Booster for Simic cards.  With multiple applications there is no drawback to including this in every Sealed with Green mana and drafting early in Booster.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


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