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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Weapon Surge
Image from Wizards.com

Weapon Surge
- Dragon's Maze

Reviewed June 25, 2013

Constructed: 2.60
Casual: 2.87
Limited: 3.67
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Weapon Surge

Once again, we get a piece of Core Set filler with a guild's keyword tacked on to pretty it up. Weapon Surge is Kindled Fury with the added option of affecting your whole team for a single mana more. First strike can be a very handy ability and a hard one to play around, so this will usually trade for an opponent's blocking or blocked creature, so that's okay. The trouble is, at higher levels of play, fewer players put much stock in block. Most creature-based decks are all-out offense, or they don't bother to attack if they can see they're not getting through. And for the Overload to deliver, you need multiple creatures blocking or being blocked, or you need a gang block scenario, and those don't come up much at all. Occasioanlly it'll also push through a few more points of damage to the opponent, but at +1/+0 each, if you got through with enough creatures to make Weapon Surge worth the Searing Spear you could've cast instead, you didn't need Weapon Surge to win.

Constructed- 1.75
Casual- 2
Limited- 3
Multiplayer- 2.5

David Fanany

Player since 1995

Weapon Surge
 
Is it odd that the first thing I thought of when I saw this is "Wow, it's another Overrun effect for pauper decks!"? I am kind of odd, though. If anything, I maybe like it better than Overrun for certain situations. I mean, you can't use Overrun as a combat trick (barring some sort of trick with Vedalken Orrery - I'd love to see that!), and it's much harder to chain any multiples of it under normal circumstances.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Weapon Surge which is a one mana Red that gives target creature you control +1/+0 and First Strike or it can be overloaded for two mana to give all of your creatures +1/+0 and First Strike.  This is a solid combat trick that can completely eliminate an opponent's forces on offense or defense in the right situations.  With a low cost and ability to benefit a token swarm this should be a popular card for Red decks in Casual, though the low damage boost with smaller numbers and situational power will make it scarce in more competitive formats.
 
In Limited this is a very effective card in the creature dominated format and just the possibility of having it in hand can drastically impact how an opponent manages attacks or their blocks.  If they forget about Weapon Surge or gamble on you not having it the effects can be devastating and quickly change the state of the battlefield. An automatic inclusion for any Red decks in Sealed and worth an early on color pick in Booster.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


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