Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

 Killing Glare
- Gatecrash

Reviewed March 13, 2013

Constructed: 2.00
Casual: 2.00
Limited: 2.88
Multiplayer: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Killing Glare

The biggest problem with this is that it isn't mana-efficient. Your average black kill spell costs 1B to kill a certain subset of creatures, like Ultimate Price, or 1BB to kill anything, like Murder. For the same price as Murder, Killing Glare can only hit creatures with power 2 or less. And the creatures you're most likely to want to kill are the big ones that can take you out quick.

The only advantage Killing Glare has is that it's cheaper when targeting zero-power creatures. If Tree of Redemption is popular in your area, you could sideboard this in against it I suppose. Otherwise, just run Murder.

Constructed- 1
Casual- 1
Limited- 2
Multiplayer- 1


David Fanany

Player since 1995

Killing Glare
 
I'll be honest: I almost misread today's card as Killing Wave, from Avacyn Restored, and came close to writing a completely irrelevant review. I wonder if the same person named both cards? It's not out of the question that this card could eventually reach the point of being able to kill Titans and Primordial Hydras, especially in part-green decks and especially in slow games. It's unfortunate that its function invites comparison to cards like Doom Blade (which I still maintain is undercosted by about one mana), but in certain situations, Killing Glare can absolutely be a good call. And the art literally shows what would happen "if looks could kill"!
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5

Paul

Welcome back readers todays card of the day is a versatile but often times expensive kill spell. In standard this card doesn’t really hit too much without having to invest a decent amount of mana making other kill spells more powerful and this as a suspicious choice. In modern I am sold on this as a sideboard card it kills Noble Hierarchs, Birds of Paradise, Spellskites and for a minimal mana investment kills a ton of creatures. I feel this card scales well and with the right environment this card could show some power. In legacy and vintage the same concept applies but I don’t think this card cuts the mustard. In casual and multiplayer this scales well into the late game but cards such as Murder are almost always better for multiplayer and casual play as it is a universal answer. In limited it’s a solid kill spell that scales well throughout the game and can be a decent mana sink. Overall a card with some tech applications as a possible sideboard otherwise too mana intensive of an X spell.

Constructed: 2.5
Casual: 1.5
Limited: 3.0
Multiplayer: 1.5

Michael "Maikeruu" Pierno

Today's card of the day is Killing Glare which is an X and Black instant that destroys target creature with power less than or equal to X.
Outside of zero power creatures or one power creatures that are the exclusion for Black's typical two mana removals, this is just not as efficient as other options like Murder, Ultimate Price, and Victim of Night which are all in Standard currently. Even Bone Splinters with a one mana cost and sacrifice is often better in the right design as the sacrifice can be made beneficial. Overall this is not a removal option that will see much play unless the strength of Black's two to three mana removal options declines in the next block.

In Limited this is a reasonable source of removal that is well worth including in any Sealed deck with Black mana and is a solid second or later pick in Booster. The cost isn't incredibly efficient, though it is a strong topdeck and can remove most threats presuming similar mana pools. It does suffer noticeably against Simic and the Evolve mechanic, but it works well before the creature gets to build up.

Constructed: 2.5
Casual: 2.5
Limited: 3.5
Multiplayer: 2.5


Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.