Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Crackling Perimeter
Image from Wizards.com

 Crackling Perimeter
- Gatecrash

Reviewed March 26, 2013

Constructed: 2.15
Casual: 2.87
Limited: 2.75
Multiplayer: 1.90

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Crackling Perimeter

It's a potential win condition that an opponent can't block. Most players don't maindeck cards to kill enchantments or lands, so in a deck that already runs a set of Gates, this could be surprisingly effective Plan B. It sort of reminds me of Seismic Assault, in that it's a red enchantment that converts lands into damage, but that one made you discard lands while with this, all you have to do is tap them. And you can tap the same lands each turn to deal the damage again, so this is definitely easier to build around. If you're building a Gate theme deck, this is probably the card you want to see the most.

Constructed- 3.5
Casual- 4.5
Limited- 4.5
Multiplayer- 2.5


David Fanany

Player since 1995

Crackling Perimeter

It's very difficult for a lot of decks to interact with enchantments, and very difficult for a different subset of decks to interact with lands; much less with an enchantment that lets you use lands to kill opponents. Note that the activated ability belongs to Crackling Perimeter, not to the lands as with Koth's emblem, meaning that Disenchant is the weapon of choice against it; despite the ubiquity of such effects in casual, though, repeatable mass (in multiplayer) damage is a pretty good incentive to play with Gates.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5


Paul

Welcome back readers todays card of the day is the interesting Crackling Perimeter which can turn your gates into a constant source of damage. In standard and all competitive formats this card just doesn’t cut it as it relies on an arguably subpar mana base to get the most value out of this card. In casual and multiplayer it does damage to each opponent making it a legitimate way to win but for the most damage you need to tie up your ability to cast spells, this could end games quickly or speed them up dramatically if your deck packs the highest density of gates. In limited it you get enough gates it could be a solid source of damage but aside from that its hard to make the best use of this card. Perhaps in a slow control deck with a ton of gates as a win condition. Overall a card made more for limited and kitchen tables but an interesting card none the less.
 
Constructed: 1.5
Casual: 2.5
Limited: 2.0
Multiplayer: 2.5

Michael "Maikeruu" Pierno

Today's card of the day is Crackling Perimeter which is a two mana Red enchantment that allows you to tap an untapped Gate you control to deal one damage to each opponent.  This is a very situational card best suited to a deck filled with Gates where it can be a win condition, but simple and direct burn is far more flexible.  This isn't a card that will see much play outside of a Casual or Multiplayer all Gate deck possibly supported by untap land effects.
 
In Limited the odds of having many Gates in your deck is fairly low and having both a Gate and this in play when you don't need the mana option is a far too specialized scenario to include this in your deck.  While the option of doing one damage a turn to an opponent can help break a stalemate, using two cards to do it and locking down a dual land is a high cost.  Barring the bizarre scenario of a large number of Gates in your pool this should always be sidedecked in Sealed and passed until the very end of a Booster draft.
 
Constructed: 1.5
Casual: 1.5
Limited: 1.5
Multiplayer: 1.5


Copyrightę 1998-2013 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.