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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Legion's Initiative
Image from Wizards.com

 Legion's Initiative
- Dragon's Maze

Reviewed May 13, 2013

Constructed: xx
Casual: xx
Limited: xx
Multiplayer: xx

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Legion's Initiative

For a mere two mana, you've got a decent anthem effect considering how many of your own creatures will be both red and white. That alone could earn it a place in Boros aggro. But of course the actvated ability is the interesting part.

First of all, I'm 90% sure that the Initiative itself does not come back along with the creatures. You're cashing in the +1/+1 in order to use the temp-exile effect. It's worth it, if you're using it to save your army from a Wrath effect. And both red and white are good at wiping the board, so this could easily enable you to perform a one-sided Wrath. It could also save your creatures from an Overloaded Mizzium Mortars, or even just some bad combat surprises. The fact that the creatures gain haste when they come back means you could also use it as quick-and-dirty haste effect, if you drop a few cheap creatures onto the field and want to attack with them right away. I don't think I'd want to use it for this unless I had a decent ETB ability already in play, like maybe a Solemn Simulacrum. Too bad SadBot is neither red not white!

Constructed- 3.5
Casual- 3.75
Limited- 4
Multiplayer- 3.5 


David Fanany

Player since 1995

Legion's Initiative

This week, we're looking at some powerful mythic rares from Dragon's Maze, starting with Legion's Initiative, a card I didn't even notice was mythic until somebody pointed it out to me. Its component abilities have been used various times at rare and lower, and I was a little surprised to see that this combination of them comes out as mythic. Because of the fact that it's similar to other cards, I feel like this card is not entirely essential to any of the strategies that it obviously looks suited to (Boros aggro, blink/enters-the-battlefield with red). Still, anything that protects against Day of Judgment effects is well worth a look, especially since Dragon's Maze also brings Putrefy and Pernicious Deed (effectively) back to the Standard environment.

Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5


Paul

Welcome back readers todays card of the day is an amazing anthem effect that provides some resistance against board sweepers or combined well with come into play effects. In standards aggressive decks needing to utilize a glorious anthem type effect will flock to this card it provides a bump to multicolored armies and can even let your creatures survive combat they traditionally would not have. I can foresee this card seeing a decent amount of play in small aggressive decks filled with multicolored creatures. It allows the deck to receive a boost, dodge removal and push for the final punch. In modern this would need a deck sculpted to take advantage of its boost but the ability to mass flicker and dodge removal is quite powerful and should not be taken lightly. In legacy and vintage it’s not exactly filling a requested role and doesn’t provide enough incentive to craft your deck around these colors of creatures, but I wouldn’t be surprised to see a deck utilizing it. In casual and multiplayer this card is amazing as the deck practically builds itself a boros army and a way to protect it makes for an interesting and powerful multiplayer card, not to mention the ghostway effect. In limited its solid for decks that can take advantage of its abilities. Overall a powerful aggressive card that is sure to see play in multiple places.

Constructed: 3.0
Casual: 3.5
Limited: 2.5
Multiplayer: 3.0

Michael "Maikeruu" Pierno

Today's card of the day is Legion's Initiative which is a two mana Red and White enchantment that gives Red creatures you control +1/+0, White creatures you control +0/+1 and for one Red and one White exiles itself and all creatures you control are exiled and return to play with Haste at the beginning of the next combat. The buff is decent for the mana cost, though a bit underwhelming for any non-Red creatures in the deck, so the real value is with the blink aspect. The are many benefits, both in and out combat, that this can offer and it will definitely see widespread play in Boros colored decks.

For Limited there may not be as many removal or global threats to force the exile effect, but the pump and combat trick aspects should be enough to make this an automatic inclusion for any Boros build.

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0

John
Shultis
Phoenix
Gaming

Welcome to the Pojo.com card of the day section. Today we are looking at Legion's Initiative from Dragon's Maze, Legion's Initiative is a mythic rare red and white enchantment that costs one red and one white mana. Legion's Initiative says red creatures you control get +1/+0. White creatures you control get +0/+1. Pay one red and one white mana, exile Legion's Initiative: Exile all creatures you control. Return them to the battlefield at the beginning of your next combat, and those creatures gain haste.

       Want to talk about an amazing card? Legion's Initiative. It pumps, it saves, and it is amazing! Using it is almost always a no brainer simply because of what it is able to do. Suddenly, and simple two drop Wojek Halbadiers is much bigger than anticipated.
    
      But the factor that makes Legion's Initiative so amazing is the exile ability. This ability goes a long way when you want to save your creatures from a board wipe, or even if you wish to wipe the board yourself. Pop them out on your opponent's turn, wipe the board in your first main, right as combat step begins, they return and have a clear shot at your opponent.

     Just simply such an amazing card that I could go on all day about how useful it is and how much I like it. But instead, I'll let the Legion's Initiative do the talking.

Limited: 5/5
Constructed: 5/5
Casual: 5/5
Multiplayer: 4/5


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