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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Master of Diversion
Image from Wizards.com

Master of Diversion
- M14

Reviewed September 3, 2013

Constructed: 2.5
Casual: 2.83
Limited: 3.67
Multiplayer: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Master of Diversion

In Limited, it's a scary thing to have to face down. I learned that the hard way last week. You need at least two creatures to block it with, and you don't get to choose who can block. Meanwhile, your opponent gets to choose who on your team CAN'T block AT ALL, so not only is the 2/2 Master getting through, but so is the 4/4 with no evasion. If the Master is wearing something like Mark of the Vampire, it can end a game surprisingly quickly.

In any other format? Not so much. In Standard there are surprisingly few blockers left up in an average game-- most players prefer to protect themselves from enemy onslaughts by killing the enemy first. And the Master's ability is riding on a 2/2 for three, which doesn't exactly inspire fear-- especially given what kind of creature White could be casting instead for three mana.

Constructed- 2
Casual- 2
Limited- 4
Multiplayer- 2


David Fanany

Player since 1995

Master of Diversion

This is an interesting sort of card to look at. Usually your typical Master Decoy/Avacynian Priest style cards are holding back rather than charging into battle themselves. Since Master of Diversion only taps one creature whenever it attacks, you may well be losing it anyway against other creature decks, although you should be setting it up so something more threatening is getting through. There will be other times when it can keep tapping the only creature that can kill it, and forcing either bad trades in combat or damage to your opponent. And don't forget that white loves to play with auras and equipment - this guy carrying a Fireshrieker or accompanied by a Cavern Lampad would be a scary sight.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5

Michael "Maikeruu" Pierno

Today's card of the day is Master of Diversion which is a three mana White 2/2 that taps a target creature defending player controls whenever it attacks. This is a solid effect on a fairly costed creature that really supports an aggressive deck using White. Tapping down a newly played creature or one left untapped for blocking purposes allows a continued offensive and maintains momentum. The opponent can plan around this, but it is at least a noticeable advantage in many typical scenarios. Overall this is a control styled card that works best in aggressive decks, which is a welcome tactical addition and should see play in competitive formats.

In Limited this is an excellent common that can really impact a game, particularly in multiples, and should always be included in Sealed when playing White. It isn't quite worth a first pick in Booster, unless the pack is quite weak, but is well worth a second or third pick and the value may be overlooked by other players.

Constructed: 3.5
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5


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