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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Chandra's Outrage
Image from Wizards.com

Chandra's Outrage
- M14

Reviewed September 5, 2013

Constructed: 2.38
Casual: 2.75
Limited: 3.88
Multiplayer: 2.75

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 

BMoor

Chandra's Outrage

I guess this week's theme is "common cards that are decent in Limited but nowhere else". A burn spell that hits a creature and its controller is kind of a cool idea, and 4 damage will kill most creatures, but for four mana you could be casting Chandra herself! Burn spells need to be cheap to cast if they're really going to make an impact. A creature will stay on the board and can generate a bigger and bigger life swing the longer they're there, but a burn spell goes off once. To get your value's worth out of a burn spell, you need it to be significantly cheaper than the creature it killed. Chandra's Outrage costs as much as you'd expect a 4/4 to cost. If it's white or green, that four-mana creature might be a 5/5, and thus too big for the Outrage to kill. If that happened, then I'd really feel the Outrage's other downside-- I can't target a player directly for four damage. It's nice that I can kill a creature and hit him for two at the same time, but if there's nothing on board for me to kill, Outrage is a dead draw. Good burn, like Lightning Bolt and even Searing Spear in this scenario, is at least good for those last three points to the dome.

Constructed- 1.5
Casual- 2
Limited- 4
Multiplayer- 2

David Fanany

Player since 1995

Chandra's Outrage

I like Lightning Bolt. Always have, ever since the Fourth Edition version was the most recent one. The problem with it, though, is that it's pretty vanilla and it is an elephant in the room. It draws your eye away from cards that actually have more interesting designs and create more interesting game states. It reminds me of the weapon selection in Baldur's Gate II - there are literally dozens of unique and cool weapons, but the only ones internet people ever talk about are Carsomyr and the Flail of Ages, glossing over the fact that you can finish most fights with other ones just as much, and in a more interesting way too.

So if Lightning Bolt is Carsomyr, Chandra's Outrage is the Blade of Roses. It's obviously not as powerful, but why should it be? It does what it's supposed to do, it adds strategic depth to your decisions, it doesn't steamroll or homogenize games, it's visually and conceptually appealing, and it fits exactly right in certain situations. I really like it.

Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5


Paul

Welcome back readers today’s card of the day is Chandra’s Outrage a powerful limited removal spell and sadly outclassed elsewhere. Instant speed removal for creatures combined with damage to creatures controller is a powerful card but requires a commitment to red. In all constructed formats this card is just not efficient enough to consider seeing play compared to other burn spells. In casual and multiplayer it can be solid at picking off utility creatures and dealing a bit of damage to their controllers, it has a somewhat steep mana cost but provides a decent removal spell in red but nothing terribly impressive. In limited it’s a fantastic card its removal and direct damage rolled into one at instant speed. The double casting requirement requires a firm commitment to red however. Overall a great limited card with some casual playability as well.

Constructed: 1.0
Casual: 2.0
Limited: 3.0
Multiplayer: 2.0

Michael "Maikeruu" Pierno

Today's card of the day is Chandra's Outrage which is a four mana Red instant that deals four damage to a target creature and two damage to that creature's controller. This is a decent card, particularly in a somewhat Chandra themed build as it supports the Phoenix while still acting as removal. The mana cost is reasonable for six total damage, though is not overly impressive and only makes a larger impact as part of a combo. Overall this is a great card with Chandra's Phoenix and is likely to see frequent play in decks using it.

In Limited this is a common source of removal with high damage for the cost and with the added bonus of direct damage is a very strong card.
The double Red is not much of a drawback at four mana and it is an automatic inclusion for any Sealed and potentially a second or third pick in Booster as efficient removal against most threats.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


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