Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Temple of Enlightenment
Image from Wizards.com

Temple of Enlightenment
- Born of the Gods

Reviewed April 15, 2014

Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

Michael "Maikeruu" Pierno

Today's card of the day is Temple of Enlightenment which is a land that can tap for White or Blue mana, enters play tapped, and when entering the battlefield grants Scry 1.  A duel land with the drawback of coming into play tapped is generally an acceptable cost, so adding Scry 1 to a color pairing that has many other Scry sources can be highly beneficial.  It is sure to see some play in many formats and is overall a decent land that can add additional Scry support to a library manipulation and control theme.
 
In Limited this helps when running Blue and White as a mana fixer and is valuable as a rare draft if your colors don't match.  In Sealed or after the first pack in Booster this is a great card to see and is well worth including if already drafting into those colors.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


David Fanany

Player since 1995


Temple of Enlightenment
 
Every single block has dual lands these days, which kind of makes you wonder in a lore sense why there are some that don't and what's so different about those. I'm not sure they'll ever answer that, as it's more about a concession to Standard and adding options to formats like Commander, but it's fun to wonder about things sometimes. People tend not to like dual lands that come into play tapped unless they have a significant additional upside like Worldwake's, or are crazy powerful throwbacks to Alpha like Ravnica's. Obviously Theros' temples lack the sheer power of either of those aforementioned cycles, but they should not be underestimated. They are all about consistency - firstly with the obvious color-fixing characteristic, but scrying even a single card can help you plan and makes your deck work better over long periods of time. 
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
 

Copyrightę 1998-2014 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.