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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Chasm Skulker
Image from Wizards.com

 Chasm Skulker
- M15

Reviewed Aug. 25, 2014

Constructed: 3.67
Casual: 4.0
Limited: 3.88
Multiplayer: 3.88

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Chasm Skulker

This is an interesting card. Its growth rate and, later, token production, is on the slow side without card-drawing spells and effects, but at the same time, the fact that you always draw one card each turn gives it a degree of inevitability - if an opponent doesn't kill it before it gets going, the Skulker will either beat them to death, or leave behind a horde of tokens that will beat them to death. It has both offensive and defensive applications, and as such I expect there will be at least one role for it somewhere.

Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Chasm Skulker which is a three mana Blue 1/1 that gets a +1/+1 counter whenever you draw a card and when it dies you put X 1/1 Blue tokens with Islandwalk into play equal to the number of
+1/+1 counters. This is an excellent card with even minimal support,
though am aggressive card drawing theme plus something to add evasion or turn an opponent's land into an Island is very beneficial. Overall this will see play across formats as an easy to use and very efficient threat that can get very large or fill the board with tokens.

In Limited this is an easy first pick in Booster that can be splashed into a another color if needed. The easy and more or less automatic increase in size each turn combined with the safety net of tokens makes it a game ending creature more often than not. In Sealed this should be splashed even if Blue is the weakest color in the pool as outside of a topdeck situation this is almost always a useful card to have. If possible the secondary color should offer some way to sacrifice or destroy your own Skulker if necessary as a swarm of tokens is often harder to manage than a single non-evasive one.

Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0

BMoor Chasm Skulker

The latest in a long line of cards that accumulate +1/+1 counters, many of which play on the legacy of Quirion Dryad. This one bears more of a resemblance to Lorescale Coatl, and benefits for it. While old Quirion asked you to run a multicolor deck with what surely must be a sub-optimal mana base, this card asks you only to draw cards. You do that once a turn, like it or not, and most cards that make you draw more are already good because of it. This is definitely a card your opponent has to answer quickly, not just because it gets bigger over time, but because the bigger it gets, the more Squid tokens you get when it does die.

I also find it interesting that the tokens have islandwalk, but the Skulker itself doesn't. If you're playing blue, how big can you let the other guy's Skulker get before you CAN'T kill it for fear of being swarmed by unblockable tokens? CAN you kill it before then? Can you bounce it and make them start over?

Constructed- 4
Casual- 4
Limited- 4
Multiplayer- 4.5

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