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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Avacyn, Guardian Angel
Image from Wizards.com

Avacyn, Guardian Angel
- M15

Reviewed Aug. 29, 2014

Constructed: 3.50
Casual: 4.00
Limited: 3.80
Multiplayer: 4.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 

BMoor

Deck Garage

Avacyn, Guardian Angel

A 5-power flyer with vigilance for 2WWW is almost worth playing on its own. The fact that it can save other creatures from damage-based destruction for 1W apiece makes it incredible. Does anyone else in the house remember Eight-and-a-half-Tails, and how supremely annoying it was to try and fight any deck running it? Avacyn does what 8.5T did, only for one mana cheaper each go... and she can only save creatures.

The seven-mana ability is an overpriced Fog. It has to be because repeatable Fogs are either disgustingly overcosted or they break the game. If you're leaving mana up to use that ability, you're doing it wrong. At least tell me you're swinging with Avacyn while you do that.

Constructed- 4
Casual- 4.5
Limited- 5
Multiplayer- 4.9

David Fanany

Player since 1995

Avacyn, Guardian Angel

Much like in her previous appearance, Avacyn is exactly the kind of card that will, in the wrong hands, cause the sort of non-ending non-repeating game state that some people love and some people hate. If I were you, I'd try not to do that. Focus instead on her high power, her ability to dominate in combat, and her ability to protect your other creatures that do similar things from spells that cost at least one too few mana (at least M14 is rotating from Standard soon!). End games when you can, so you can shuffle and play again!

Constructed: 3/5
Casual: 4/5
Limited: 5/5
Multiplayer: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Avacyn, Guardian Angel which is a five mana White 5/4 Legendary with Flying and Vigilance that for two mana can prevent all damage to another target creature that turn by sources of a color of your choice plus for seven mana can prevent the damage that turn from a chosen color to a target player.  Aside from a higher percentage of White dedication in the mana cost this is better than Serra Angel with a higher attack and situational damage prevent effects.  There is no reason not to swap out a Serra for this if running them in a primarily White deck and overall this will see play across formats as a replacement in those decks, but probably not a frequent sight at competitive levels.
 
In Limited this is an excellent first pick in Booster as it has Vigilance and evasion which are very strong in the format and the prevention effects are an added bonus if used.  In Sealed this demands a primarily White deck to reliably cast and with a weak White pool it can't be splashed or even effectively used as a secondary color.  With enough in the color to manage it this is a centerpiece and serious threat for an opponent to deal with which makes the effort and dedication well worth it.
 
Constructed: 3.5
Casual: 3.5
Limited: 4.5
Multiplayer: 4.0

Mattedesa

Deck Garage

Avacyn, Guardian Angel

Much like the new Jace on Tuesday, it's hard to judge the new Avacyn without comparing her to the original. The original Avacy is iconic and not much is going to compare to her, so let's attempt to look at the new one as a completely different entity.

A 5/4 flier with vigilance for 5 mana is pretty, good, but the three white mean she only fits in a deck that is mono-white or at least mostly white. There's nothing worse in Magic to me than staring at a great card in my hand and not being able to play it. But, if you can support that mana, that's a pretty powerful creature. However, there are a lot of popular 4 power fliers out there right now, and many of them will be glad to trade with Avacyn.

The ability to prevent damage of a certain color seems really god up front, and it has its uses, but it's not as good as it first might seem. You can make your little creatures block something bigger of the named color without dying. You can neutralize the burn spell being target at the creature. It primarily helps on the defensive end - it doesn't help much when trying to push damage through. But that's not the biggest fault in this ability. Avacyn can't protect herself with her own ability. She will be the first target of Mizzium Mortars or another 4 damage spell.

The second ability to prevent damage to a player is so expensive that I can rarely see using it. There might be a few cases where it saves you from a lethal strike, but you spend all your mana doing it, so all you can do is survive, which doesn't do anything for helping you win the game.

Constructed: 3.5
Casual: 4
Limited: 3.5
Multiplayer: 3.5


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