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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Scuttling Doom Engine
Image from Wizards.com

Top 10 Cards of 2014

#9 - Scuttling Doom Engine - M15

Reviewed Dec. 16, 2014

Constructed: 4.25
Casual: 4.50
Limited: 5.00
Multiplayer: 4.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Scuttling Doom Engine
 
There's a lot of things to like about Scuttling Doom Engine. They managed to find a way to give a six-mana creature an evasive ability without making it either entirely dominating or mostly irrelevant (like if it had deathtouch). A death trigger is an interesting incentive for its being more fragile than many six-mana creatures, though I'd argue that almost every creature with six power is at least a little good, no matter what its game text reads. 

Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno The number nine card of the year is Scuttling Doom Engine which is a six mana 6/6 artifact that can't be blocked by creatures with power two or less and when it dies it deals six damage to target opponent.  This is a very solid aggressive threat that can work for any color deck and has a combat effect that is often superior to Trample as it prevents multiple smaller creatures from teaming up to destroy it. Another concern for an opponent looking to respond to it is the six damage dealt when it dies which can be avoided with an exile, bounce, or return to library effect if your own sacrifice option isn't available.  Overall this is a very strong card for the cost that can fit into many different designs including burn, artifact, or mono-Black sacrifice which should have it see play across a variety of formats and settings.
 
In Limited this is a very strong first pick in Booster that fits into any build and has no real drawback as even if it is destroyed it deals considerable damage to your opponent.  The prevention of lower power creatures from blocking it is a huge benefit as well and it should always be included in the typically multicolor Sealed decks when in the pool.
 
Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5
Mattedesa

Deck Garage

Scuttling Doom Engine
 
Aside from having a very cool name, Scuttling Doom Engine is a very powerful card. First off, he's a 6/6 for 6. Magic has a big history of 6/6 for six, so this puts him in good company, and as an artifact, he can be cast in any deck - sounds a little like a certain Wurmcoil Engine that was pretty popular back in Scars of Mirrodin. Like Wurmcoil, he even does something useful when he dies.
 
While I still think I'd rather have Mr. Wurmcoil, the Doom Engine has something Wurmcoil doesn't: He laughs at players that want to stall the game with chump blockers and walls. While I've yet to pull it off, I think it would be great fun to attack with the Doom Engine, hit for six, then sacrifice him to a Shrapnel Blast, dealing five from the blast and six more when the Engine hits the graveyard. Seventeen damage in a turn? Not too shabby. Surely you've got a way to deal three more, if they haven't already done it to themselves with lands.
 
Constructed: 4.0
Casual: 4.5
Limited: 5.0
Multiplayer: 4.0


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