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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Stoke the Flames
Image from Wizards.com

 Stoke the Flames
- M15

Reviewed Dec. 3, 2014

Constructed: 2.75
Casual: 3.13
Limited: 4.00
Multiplayer: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 

BMoor

Deck Garage

Stoke the Flames

Burn spells are always nice, if they're costed efficiently. Stoke the Flames isn't, but it has Convoke to make up for it. How good is Convoke in Red? Typically, red wants to be swinging in with creatures, not tapping them to help cast spells (or leaving them open in case you need to Stoke or block). Then again, red does like to pour Goblin tokens onto the field indiscriminately, so you may find yourself getting a free 4 damage off sometime. The flexibility is nice here, but I think I'd still rather just have Searing Spear or the like (and hope that I don't see too many 4-toughness creatures).

Constructed- 2
Casual- 3.5
Limited- 4
Multiplayer- 3

David Fanany

Player since 1995

Stoke the Flames
 
It seems to me that we could easily have seen this card in the original Ravnica block - the convoke keyword could fit with the Boros just as easily as the Selesnya, especially when you consider that they got a co-operation themed keyword in Return to Ravnica. Stoke the Flames is also notable among direct damage spells for being useful for aggressive decks at any stage in the game. Early on, you can use cheap creatures to power it out, perhaps if you need to take down an unexpected large blocker. Late game, the actual mana cost is easier to meet, and it represents a large piece of an opponent's life total. In that sense, its impact is similar to some of the direct damage spells in Magic's history, and all it asks is that you use a little care in building your deck.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Stoke the Flames which is a four mana Red instant with Convoke that deals four damage to target creature or player.  Four mana for four damage isn't bad and having the flexibility to be used on both creatures and players puts it well ahead of cards like Lava Axe.  Convoke adds some situational value and acceleration, such as removal against a larger creature that is preventing an attack. 

Overall this is a decent card for Red and will see some play in less competitive formats as the efficiency just isn't high enough to make it at the tournament level.
 
In Limited this is a fairly low cost removal for creatures that can be otherwise difficult to oppose and works as burn if a finisher is needed.  An easy second or third pick in Booster, even with the double Red in the cost, and an automatic inclusion in Sealed if Red is a large portion of the build.
 
Constructed: 3.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0

Mattedesa

Deck Garage
Stoke the Flames
 
Dealing 4 damage to a creature or player is a pretty strong effect. Paying a straight up 4 mana for it is less so. Clearly the idea with Stoke the Flames is to play a lot of small creatures so they can help you pay for it with convoke. With this in your hand and at least a couple creatures in play, you have options every turn. Do you attack? Do you leave them open for blockers? Do you use your creatures as mana to play your burn spell. And as any savvy Magic player knows, the more options you have, the more likely that one of those options is something your opponent can't handle.
 
Constructed: 4.0
Casual: 3.0
Limited: 4.0
Multiplayer: 3.0

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