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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Mogis, God of Slaughter
Image from Wizards.com

Mogis, God of Slaughter
- Born of the Gods

Reviewed February 11, 2014

Constructed: 3.38
Casual: 4.20
Limited: 4.17
Multiplayer: 3.81

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

When Mogis is a creature, he's one of the biggest of the Theros Gods. When he isn't, he's kind of a disappointment. That two damage per turn might add up, and in an aggressive red and black deck it certainly should, but unless your opponent is cranking out tokens, it's not worth losing a creature just to avoid taking two damage. That creature probably could have prevented more damage by blocking, which means Mogis's ability is the same as swinging with a 2/2 deathtouch every turn. Mogis is a nice way to put a little extra "squeeze" on your opponent, but you really need to be running an aggressive deck to make him feel the extra pressure of two damage per turn.

That said, the nice thing about Mogis (besides the monster of a creature he becomes) is that he targets EACH opponent. Most creatures only get to attack one opponent in a multiplayer game, so Mogis can at least help you "spread the hate" in that regard. Maybe he'd be a good Commander for a deck full of "each opponent" effects"?

Constructed- 3
Casual- 4.25
Limited- 4.5
Multiplayer- 4.75

David Fanany

Player since 1995

Mogis, God of Slaughter
 
Theros' multicolored gods are supposed to be the "minor" ones in the pantheon, which is a confusing turnaround from the mindset of the Ravnica block. That doesn't, however, mean that they're automatically less powerful; Mogis illustrates that perfectly. I know you can say that he gives your opponent a choice, but he doesn't give them a good choice. His colors also force anyone playing against him into situations where their choices might not end up mattering - they may sacrifice a creature only to get burned down by your newly-free to attack hasted creatures, or take two damage to keep their hydra or sphinx on the table only to lose it to a Diabolic Edict effect. I've seen Vintage enthusiasts taking an interest in Mogis. Yeah.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno Today's card of the day is Mogis, God of Slaughter which is a four mana Black and Red Indestructible enchantment that becomes a 7/5 with Devotion seven to Black/Red and at the beginning of each opponent's upkeep they take two damage unless they sacrifice a creature.  This is a low cost card that in just two turns is worth the mana cost in damage alone and becomes a steal with any sacrifices or attacks factored in.  A top card for Rakdos or Jund builds that is both efficient and an effective threat, it is well suited to burn or heavy removal and can even be splashed into otherwise mono-color designs.
 
In Limited this is a serious threat, easy first pick in Booster, and very compelling reason to run Black or Red in Sealed.  There's no drawback aside from the two complimentary colors and the clock it puts on the game from an early turn is a huge advantage.
 
Constructed: 4.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4.5

Skid Rambo
As we get further into Theros block, I’ve noticed that the Gods are getting easier to deal with. There are more than enough enchantment removal cards in standard right now. Mogis, God of Slaughter is an indestructible 7/5 for 4 mana and that stands out like a swimsuit model at an FNM event!  Mogis, God of Slaughter’s ability to “shock or sacrifice” is a decent ability and can help bring about a slow death for your opponent. Standard players may have a hard time finding the Devotion for Mogis, God of Slaughter, but that may change with the next set. I’ve already had the pleasure of playing against this god in Standard and it was rough. Desecration Demon  mixed with God of the Slaughter and I still won… Not once was he able to attack with Mogis, God of Slaughter and I took 4-6 damage from the sacrifice shocks. I would say very little impact from this god.

Constructed: 3
Casual: 5
Limited:3.5
Multiplayer: 3

Paul

Welcome back readers todays card of the day is Mogis the powerful black and red god. As half sulfuric vortex and half of an abyss, Mogis is powerful but like a lot of punisher cards may not give you exactly what you’re looking for. This card puts your opponent in a predicament, as an aggressive deck you want them to lose life so that option is great, them sacrificing a creature also means they have less blockers for your deck which is also a powerful option. In standard I can foresee this card being in rakdos agro decks it’s a powerful effect and forces your opponent to adjust to your game plan. The fact is can also be an indestructible 7/5 is powerful as well. In modern and eternal formats I think it’s a little slow but could fit into a specialized deck. In casual and multiplayer it’s got a tremendous ability that affects all players giving you lots of advantage. In commander he is a solid general that lends itself well to sacrificial decks. In limited its kind of a bomb a repeatable source of damage and board control and a must deal with indestructible threat. Overall a powerful god that will see some standard play and tons of casual play.
 
Constructed: 3.0
Casual: 3.5
Limited: 3.0
Multiplayer: 4.0


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